# Epic Battle Fantasy 5

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 432350
- Developer: Matt Roszak
- Released: 2018 · Genre: Adventure · List price: $24.99
- Deal grade: A (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $3.5k to $5.2k per month (mid $4.3k)
- Opportunity score: $6.5k/month at x1.50 dormancy multiplier
- Est. lifetime owners: 280.7k · Est. lifetime net revenue: $1.5M
- Review sentiment: 99% positive across 6092 reviews (5614 from Steam purchases)
- Review velocity: 32.2 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 6 months ago
- Studio active elsewhere (5 titles tracked), so this one may welcome a partner
- Last build shipped 6.6 years ago
- Last discounted 1 months ago, 4 sales in the last 12 months
- Proven demand elasticity: x1.5 review velocity during past deep sales

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $7.8k |
| After VAT / sales tax (-13% blended) | $6.8k |
| After refunds (-9.5% median) | $6.2k |
| Net to developer (after Steam 30%) | $4.3k |

## Monthly review counts, oldest to newest (24 months)

28, 32, 61, 37, 59, 48, 33, 38, 23, 81, 37, 53, 42, 24, 39, 31, 39, 34, 21, 51, 28, 27, 27, 39

## Estimated acquisition range

$103.7k to $207.3k (2-4x the trailing net annuity of $51.8k/year). Same error range applies.

## Analyst notes (AI-assisted)

Epic Battle Fantasy 5 is a turn-based RPG with anime-inspired art, self-aware humor, and deep combat systems that has quietly earned $1.5M lifetime on a solo developer's labor.

This title sits in an unusual pocket: a 2018 indie RPG with a 98.5% positive rating, $4.3k/mo residual revenue, and a franchise-aware fanbase. The series spans six entries under one developer-publisher; there is no licensing constraint. The realistic play is not acquisition but partnership around EBF6 development or catalog publishing rights, since Matt Roszak retains full control and continues operating. For studios exploring established IP with proven monetization and community loyalty, this represents a rare case of sustained, solo-developer success in a genre where player expectations for sequels are explicit.

- Most realistic play: publishing
- Risk (other): Solo developer maintains all control; acquisition of the game alone impossible without developer participation in a larger arrangement.
- Risk (market): Niche genre (turn-based RPG) with 1.53 elasticity signals price sensitivity; current $24.99 price may limit expansion into broader casual markets.
- Risk (tech): Player reports of save corruption and mid-game crashes on record; technical debt cleanup may be prerequisite for revival or sequel confidence.

What players are asking for:
- EBF6 announcement or roadmap (explicit request in top reviews)
- Balance patches for late-game grind (noted in 177h+ player feedback)
- Achievement difficulty rebalancing (flagged as 'too hard')
- Bug fixes for save/crash issues (minority but high-friction reports)

Suggested first moves:
1. Contact Matt Roszak to explore a publishing partnership for EBF6 or existing catalog ports; his 5.5-month dev-post silence and ongoing studio status suggest bandwidth or interest in collaboration.
2. Audit save/crash bugs and document technical debt; these are low-hanging fixes that could unlock a fresh marketing campaign and address the one friction point in otherwise glowing reviews.
3. Conduct a fan survey on EBF6 demand and monetization expectations (cosmetics, DLC, battle pass); the $4.3k/mo residual on a 6-year-old title at $24.99 suggests strong willingness to pay for new content.

Generated 2026-08-20 from public signals and player reviews. Directional, not diligence.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/432350
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
