# Warena

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 4331100
- Developer: Part Time Monkey
- Publisher: Coyote Time Publishing
- Released: 2026 · Genre: Indie · List price: $9.99
- Deal grade: C (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $2.7k to $4.0k per month (mid $3.3k)
- Opportunity score: $3.3k/month at x1.00 dormancy multiplier
- Est. lifetime owners: 1.3k · Est. lifetime net revenue: $4.3k
- Review sentiment: 63% positive across 51 reviews (40 from Steam purchases)
- Review velocity: 40.0 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 1 months ago
- Last build shipped 1 months ago
- Last discounted 1 months ago, 1 sales in the last 12 months

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $6.1k |
| After VAT / sales tax (-13% blended) | $5.3k |
| After refunds (-9.5% median) | $4.8k |
| Net to developer (after Steam 30%) | $3.3k |

## Monthly review counts, oldest to newest (1 months)

40

## Markets by review language

- french: 3%
- german: 6%
- english: 63%
- russian: 3% (game NOT localized in this language)
- schinese: 26% (game NOT localized in this language)

Localization gap: 29% of measured reviews are written in languages the game does not support (top: schinese). Localizing is likely immediate market expansion.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/4331100
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
