# The Jackbox Party Pack 3

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 434170
- Developer: Jackbox Games, Inc.
- Released: 2016 · Genre: Casual · List price: $24.99
- Deal grade: B (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $2.0k to $3.0k per month (mid $2.5k)
- Opportunity score: $3.3k/month at x1.30 dormancy multiplier
- Est. lifetime owners: 333.3k · Est. lifetime net revenue: $1.8M
- Review sentiment: 97% positive across 6652 reviews (5128 from Steam purchases)
- Review velocity: 18.7 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 2 months ago
- Studio active elsewhere (15 titles tracked), so this one may welcome a partner
- Last build shipped 22 months ago
- Store page localized in only 1 language(s)
- Last discounted 1 months ago, 8 sales in the last 12 months

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $4.6k |
| After VAT / sales tax (-13% blended) | $4.0k |
| After refunds (-9.5% median) | $3.6k |
| Net to developer (after Steam 30%) | $2.5k |

## Monthly review counts, oldest to newest (24 months)

35, 21, 26, 31, 47, 55, 27, 40, 25, 22, 33, 17, 25, 21, 30, 30, 50, 38, 18, 19, 19, 17, 17, 22

## Estimated acquisition range

$60.2k to $120.3k (2-4x the trailing net annuity of $30.1k/year). Same error range applies.

## Analyst notes (AI-assisted)

A 2016 party game collection from Jackbox Games featuring trivia, drawing, and bluffing games designed for local multiplayer groups.

Party Pack 3 continues to generate $2.5k/mo in residual revenue eight years post-launch, supported by a 97% positive review score and steady monthly engagement from a core audience. The title's modest but consistent cash flow makes it a low-risk catalog hold for publishers seeking evergreen revenue, though its age, single-language support, and lack of recent developer updates signal it is in dormant maintenance mode rather than growth mode. The game's value lies in its installed base stability and word-of-mouth retention within the party-game niche, not acquisition upside.

- Most realistic play: watch
- Risk (market): Category has shifted toward digital social platforms and mobile titles; local-multiplayer party games face structural headwinds as post-pandemic in-person gathering normalizes.
- Risk (tech): Single-language, 22-month-old build with minimal developer communication (last post 2.2 months ago) suggests feature development has halted; content refresh costs may outweigh incremental revenue gains.
- Risk (other): Newer Jackbox iterations (Packs 7, 8, 9) likely cannibalize sales; this title competes primarily against its own studio's catalog.

Suggested first moves:
1. Confirm whether Jackbox Games retains perpetual publishing rights and whether any streaming-platform or bundling opportunities (Game Pass, Epic, Humble) remain uncaptured.
2. Model lifetime-value decay against newer party-game releases and streaming adoption rates to assess whether $2.5k/mo residual is stable or trending down over the next 12-24 months.
3. If considering acquisition, negotiate on the basis of eight-year-old asset with proven but plateau-bound engagement; focus on bundle leverage (reselling as part of a larger catalog) rather than standalone revival.

Generated 2026-08-20 from public signals and player reviews. Directional, not diligence.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/434170
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
