# 百尺様

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 4345020
- Developer: Neruneko
- Released: 2026 · Genre: Adventure · List price: $6.99
- Deal grade: D (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $516 to $773 per month (mid $645)
- Opportunity score: $645/month at x1.00 dormancy multiplier
- Est. lifetime owners: 1.1k · Est. lifetime net revenue: $2.6k
- Review sentiment: 72% positive across 36 reviews (34 from Steam purchases)
- Review velocity: 11.0 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 3 months ago
- Last build shipped 3 months ago
- Store page localized in only 1 language(s)

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $1.2k |
| After VAT / sales tax (-13% blended) | $1.0k |
| After refunds (-9.5% median) | $921 |
| Net to developer (after Steam 30%) | $645 |

## Monthly review counts, oldest to newest (3 months)

21, 11, 1

## Markets by review language

- koreana: 24% (game NOT localized in this language)
- japanese: 70%
- schinese: 3% (game NOT localized in this language)
- english: 3% (game NOT localized in this language)

Localization gap: 30% of measured reviews are written in languages the game does not support (top: koreana). Localizing is likely immediate market expansion.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/4345020
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
