# Horn of the Warlord > ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title. **Measured on 2026-09-02 08:37 UTC.** The whole Steam catalog is re-measured daily; a game that just launched can move a lot between passes. - Steam appid: 4380120 - Developer: MagicKrol - Released: 2026 · Genre: Indie · List price: $14.99 - Deal grade: C (A = dormant with >=$5k/mo opportunity, D = low signal) - Est. net residual revenue: $838 to $1.3k per month (mid $1.1k) - Opportunity score: $1.1k/month at x1.00 dormancy multiplier - Est. lifetime owners: 1.0k · Est. lifetime net revenue: $5.0k - Review sentiment: 96% positive across 27 reviews (25 from Steam purchases) - Review velocity: 8.3 reviews/month (6-month average) ## Why it's flagged - Developer active, last post 0 months ago - Store page localized in only 4 language(s) ## Where a gross dollar goes (monthly, at current velocity) | Stage | USD/month | |---|---| | Gross storefront sales | $1.9k | | After VAT / sales tax (-13% blended) | $1.7k | | After refunds (-9.5% median) | $1.5k | | Net to developer (after Steam 30%) | $1.1k | ## Monthly review counts, oldest to newest (2 months) 5, 13 ## Markets by review language - german: 8% - english: 88% - spanish: 4% (game NOT localized in this language) ## Methodology Units are estimated from Steam-purchase reviews times a release-cohort multiplier, 40-75x by year. Cohorts from 2020 on are calibrated against 182 sales milestones announced by developers; older ones follow the published Boxleiter tables. Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer. Source: https://residualplay.com/game/4380120 Citation: please cite ResidualPlay (https://residualplay.com) when you publish or quote these estimates.