# Immortal Joan: Cyber Revolution

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 4400130
- Developer: 康师傅红烧甜不辣
- Released: 2026 · Genre: Action · List price: $6.99
- Deal grade: B (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $1.0k to $1.5k per month (mid $1.3k)
- Opportunity score: $2.0k/month at x1.60 dormancy multiplier
- Est. lifetime owners: 1.4k · Est. lifetime net revenue: $3.2k
- Review sentiment: 70% positive across 74 reviews (43 from Steam purchases)
- Review velocity: 21.5 reviews/month (6-month average)

## Why it's flagged

- No developer announcement on record, ever
- Last build shipped 2 months ago
- 42% of reviews come from key activations (excluded from revenue estimates)
- Store page localized in only 3 language(s)

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $2.3k |
| After VAT / sales tax (-13% blended) | $2.0k |
| After refunds (-9.5% median) | $1.8k |
| Net to developer (after Steam 30%) | $1.3k |

## Monthly review counts, oldest to newest (2 months)

39, 4

## Missed seasonal-sale revenue (modeled)

Skipped 2 Steam seasonal sale window(s) in the last 2 months. Running a -50% discount in those windows is modeled at +$1.3k net in total, assuming a unit uplift of x3.0 (industry-typical for old catalog titles). Same ±30-50% error range applies.

## Estimated acquisition range

$30.2k to $60.5k (2-4x the trailing net annuity of $15.1k/year). Same error range applies.

## Markets by review language

- english: 14%
- russian: 7% (game NOT localized in this language)
- japanese: 10% (game NOT localized in this language)
- schinese: 69%

Localization gap: 17% of measured reviews are written in languages the game does not support (top: japanese). Localizing is likely immediate market expansion.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/4400130
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
