# Mercury Elopement Syndrome

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 4417890
- Developer: Renka
- Publisher: Renka LH 1
- Released: 2026 · Genre: Indie · List price: $1.99
- Deal grade: B (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $544 to $816 per month (mid $680)
- Opportunity score: $1.1k/month at x1.60 dormancy multiplier
- Est. lifetime owners: 5.3k · Est. lifetime net revenue: $3.6k
- Review sentiment: 84% positive across 176 reviews (167 from Steam purchases)
- Review velocity: 40.8 reviews/month (6-month average)

## Why it's flagged

- No developer announcement on record, ever
- Studio active elsewhere (9 titles tracked), so this one may welcome a partner
- Last build shipped 5 months ago
- Store page localized in only 4 language(s)

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $1.2k |
| After VAT / sales tax (-13% blended) | $1.1k |
| After refunds (-9.5% median) | $972 |
| Net to developer (after Steam 30%) | $680 |

## Monthly review counts, oldest to newest (4 months)

87, 16, 30, 30

## Estimated acquisition range

$16.3k to $32.6k (2-4x the trailing net annuity of $8.2k/year). Same error range applies.

## Markets by review language

- english: 16%
- koreana: 4% (game NOT localized in this language)
- japanese: 25%
- schinese: 55%

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/4417890
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
