# Don’t Pull Me! > ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title. **Measured on 2026-08-30 08:47 UTC.** The whole Steam catalog is re-measured daily; a game that just launched can move a lot between passes. - Steam appid: 4423110 - Developer: Komplo Games - Released: 2026 · Genre: Adventure · List price: $4.99 - Deal grade: B (A = dormant with >=$5k/mo opportunity, D = low signal) - Est. net residual revenue: $963 to $1.4k per month (mid $1.2k) - Opportunity score: $1.9k/month at x1.60 dormancy multiplier - Est. lifetime owners: 1.3k · Est. lifetime net revenue: $2.2k - Review sentiment: 87% positive across 39 reviews (33 from Steam purchases) - Review velocity: 28.8 reviews/month (6-month average) ## Why it's flagged - No developer announcement on record, ever - Last build shipped 0 months ago ## Where a gross dollar goes (monthly, at current velocity) | Stage | USD/month | |---|---| | Gross storefront sales | $2.2k | | After VAT / sales tax (-13% blended) | $1.9k | | After refunds (-9.5% median) | $1.7k | | Net to developer (after Steam 30%) | $1.2k | ## Estimated acquisition range $28.8k to $57.6k (2-4x the trailing net annuity of $14.4k/year). Same error range applies. ## Markets by review language - spanish: 7% - schinese: 30% - brazilian: 19% - french: 4% - english: 33% - koreana: 4% - russian: 4% ## Methodology Units are estimated from Steam-purchase reviews times a release-cohort multiplier, 40-75x by year. Cohorts from 2020 on are calibrated against 182 sales milestones announced by developers; older ones follow the published Boxleiter tables. Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer. Source: https://residualplay.com/game/4423110 Citation: please cite ResidualPlay (https://residualplay.com) when you publish or quote these estimates.