# Wizard of Legend

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 445980
- Developer: Contingent99
- Released: 2018 · Genre: Action · List price: $15.99
- Deal grade: A (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $2.8k to $4.2k per month (mid $3.5k)
- Opportunity score: $6.4k/month at x1.85 dormancy multiplier
- Est. lifetime owners: 865.3k · Est. lifetime net revenue: $3.0M
- Review sentiment: 91% positive across 21041 reviews (17306 from Steam purchases)
- Review velocity: 40.5 reviews/month (6-month average)

## Why it's flagged

- Developer silent for 14 months
- Studio quiet across its whole catalog
- Last build shipped 4.5 years ago

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $6.3k |
| After VAT / sales tax (-13% blended) | $5.5k |
| After refunds (-9.5% median) | $5.0k |
| Net to developer (after Steam 30%) | $3.5k |

## Monthly review counts, oldest to newest (24 months)

124, 91, 77, 54, 92, 62, 67, 68, 46, 48, 68, 71, 59, 38, 40, 39, 47, 43, 28, 45, 30, 36, 59, 45

## Estimated acquisition range

$83.5k to $167.0k (2-4x the trailing net annuity of $41.8k/year). Same error range applies.

## Analyst notes (AI-assisted)

A 2018 roguelike action game with cozy pixel art, local co-op, and spell-based combat that has quietly generated nearly $3M lifetime revenue.

Wizard of Legend sits in a sweet spot: 90.5% positive reviews, $3.5K/mo residual revenue, zero discounts in 12 months (suggesting stable pricing power), and a devoted core that has logged hundreds of hours unlocking every progression item. The studio is fading and dev communication has been dormant 14+ months, yet the game sustains itself without active marketing. This is a rare owned IP with strong craft signals and no licensing entanglement, making it attractive either as a quiet cash-flowing catalog asset or as a revival candidate if the right creative refresh lands.

- Most realistic play: acquisition
- Risk (market): Roguelike action genre has become crowded since 2018; the $15.99 price point may face pressure from newer, heavily-marketed competitors.
- Risk (tech): 54+ months since last build with no recent developer updates; engine and code freshness unknown, and platform compatibility (especially co-op netcode) may require work.
- Risk (other): Solo-studio developer (Contingent99) with one title; acquisition would require assessing IP ownership clarity and any outstanding licensing for art/audio assets.

What players are asking for:
- Wizard of Legend 2 sequel support or continuation (explicitly mentioned in reviews; sequel exists but was poorly received)
- Balance pass on stunlock and boss difficulty spikes in late runs
- Online multiplayer or netplay co-op (current: local co-op only)

Suggested first moves:
1. Audit codebase, platform compatibility, and art/music licensing to confirm full ownership and modernization scope before commitment.
2. Conduct IP clearance on Contingent99 to confirm founder status and any outstanding obligations; assess acquisition vs. publishing partnership economics.
3. Road-map a targeted balance patch (stunlock reduction, difficulty calibration) and optional online co-op as proof-of-concept update to re-engage dormant players and test market appetite before larger revival investment.

Generated 2026-08-20 from public signals and player reviews. Directional, not diligence.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/445980
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
