# Jalopy

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 446020
- Developer: Minskworks
- Publisher: Excalibur Games
- Released: 2018 · Genre: Adventure · List price: $14.99
- Deal grade: A (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $4.9k to $7.4k per month (mid $6.1k)
- Opportunity score: $12.9k/month at x2.10 dormancy multiplier
- Est. lifetime owners: 449.2k · Est. lifetime net revenue: $1.4M
- Review sentiment: 76% positive across 11314 reviews (8984 from Steam purchases)
- Review velocity: 76.2 reviews/month (6-month average)

## Why it's flagged

- Developer silent for 6.9 years
- Studio quiet across its whole catalog
- Last build shipped 7.3 years ago

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $11.1k |
| After VAT / sales tax (-13% blended) | $9.7k |
| After refunds (-9.5% median) | $8.8k |
| Net to developer (after Steam 30%) | $6.1k |

## Monthly review counts, oldest to newest (24 months)

44, 75, 31, 35, 91, 53, 65, 57, 28, 240, 68, 78, 67, 53, 60, 47, 59, 138, 153, 88, 58, 80, 40, 38

## Estimated acquisition range

$147.2k to $294.5k (2-4x the trailing net annuity of $73.6k/year). Same error range applies.

## Analyst notes (AI-assisted)

A meditative road-trip simulator where you maintain an aging Lada while driving across Eastern Europe, balancing vehicle upkeep against dwindling resources.

Jalopy has generated $1.4M lifetime on 449k units with solid 76% positive sentiment and 76 reviews/month, but sits dormant with zero sales in the past 12 months and no developer communication in 83 months. The title shows structural appeal (low-spec, calm gameplay, strong review cohesion) but critical stability bugs are blocking new player conversion. Revival potential exists if technical debt is cleared, though Minskworks' broader fading status suggests acquisition or partnered maintenance may be the only path to unlocking residual upside ($6.1k/mo current estimate).

- Most realistic play: acquisition
- Risk (tech): Multiple reports of soft-lock bugs (tire installation loop, instant fuel depletion, save corruption) blocking progression; six years since last patch suggest engine/framework may be brittle.
- Risk (other): Developer has not posted in 83 months; Minskworks' studio status is fading with only two titles in its catalog, raising questions about asset handoff and IP custody.
- Risk (market): Zero sales in past 12 months despite 76 reviews/month suggests word-of-mouth is strong but conversion has stalled; current 80% discount suggests price elasticity exhaustion.

What players are asking for:
- Fix progression-blocking bugs (tire install loop, fuel depletion, save loss)
- Restore stability on modern OS / engine versions
- Content or mod support to extend post-game replayability

Suggested first moves:
1. Acquire source code and run automated regression test suite against current Steam runtime; prioritize the three reported soft-locks (tire state machine, fuel calc, save format).
2. Conduct player funnel analysis: identify drop-off points in first 2 hours and correlate with reported bugs to quantify impact on lifetime value.
3. If stabilization cost is <$20k, green-light a one-patch maintenance release with changelog; if bugs are complex, evaluate licensing the codebase to a small external studio partner rather than full acquisition.

Generated 2026-08-20 from public signals and player reviews. Directional, not diligence.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/446020
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
