# The Guest II

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 4466990
- Developer: 99 Grados Games
- Released: 2026 · Genre: Action · List price: $6.20
- Deal grade: B (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $644 to $967 per month (mid $806)
- Opportunity score: $1.3k/month at x1.60 dormancy multiplier
- Est. lifetime owners: 2.1k · Est. lifetime net revenue: $4.3k
- Review sentiment: 82% positive across 68 reviews (65 from Steam purchases)
- Review velocity: 15.5 reviews/month (6-month average)

## Why it's flagged

- No developer announcement on record, ever
- Studio active elsewhere (4 titles tracked), so this one may welcome a partner
- Last build shipped 6 months ago
- Store page localized in only 3 language(s)

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $1.5k |
| After VAT / sales tax (-13% blended) | $1.3k |
| After refunds (-9.5% median) | $1.2k |
| Net to developer (after Steam 30%) | $806 |

## Monthly review counts, oldest to newest (4 months)

35, 12, 7, 8

## Estimated acquisition range

$19.3k to $38.7k (2-4x the trailing net annuity of $9.7k/year). Same error range applies.

## Markets by review language

- german: 18% (game NOT localized in this language)
- english: 50%
- koreana: 8% (game NOT localized in this language)
- russian: 2% (game NOT localized in this language)
- spanish: 5%
- schinese: 15% (game NOT localized in this language)
- brazilian: 2% (game NOT localized in this language)

Localization gap: 45% of measured reviews are written in languages the game does not support (top: german). Localizing is likely immediate market expansion.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/4466990
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
