# OFFBEAT

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 4468030
- Developer: Whetstone Games
- Publisher: Pantaloon
- Released: 2026 · Genre: Indie · List price: $11.99
- Deal grade: C (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $22.4k to $33.7k per month (mid $28.0k)
- Opportunity score: $28.0k/month at x1.00 dormancy multiplier
- Est. lifetime owners: 12.1k · Est. lifetime net revenue: $48.8k
- Review sentiment: 98% positive across 406 reviews (379 from Steam purchases)
- Review velocity: 279.0 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 1 months ago
- Last build shipped 1 months ago
- Store page localized in only 1 language(s)
- Last discounted 1 months ago, 1 sales in the last 12 months

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $50.9k |
| After VAT / sales tax (-13% blended) | $44.3k |
| After refunds (-9.5% median) | $40.1k |
| Net to developer (after Steam 30%) | $28.0k |

## Monthly review counts, oldest to newest (1 months)

279

## Missed seasonal-sale revenue (modeled)

Skipped 1 Steam seasonal sale window(s) in the last 1 months. Running a -50% discount in those windows is modeled at +$14.0k net in total, assuming a unit uplift of x3.0 (industry-typical for old catalog titles). Same ±30-50% error range applies.

## Markets by review language

- schinese: 0% (game NOT localized in this language)
- brazilian: 1% (game NOT localized in this language)
- french: 1% (game NOT localized in this language)
- german: 2% (game NOT localized in this language)
- english: 88%
- russian: 1% (game NOT localized in this language)
- spanish: 7% (game NOT localized in this language)
- japanese: 0% (game NOT localized in this language)

Localization gap: 12% of measured reviews are written in languages the game does not support (top: spanish). Localizing is likely immediate market expansion.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/4468030
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
