# 我家恋天使太废柴鸟真～可怕。

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 4491980
- Developer: Hulotte
- Publisher: Kagami Games
- Released: 2026 · Genre: Adventure · List price: $24.99
- Deal grade: B (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $1.8k to $2.7k per month (mid $2.2k)
- Opportunity score: $3.6k/month at x1.60 dormancy multiplier
- Est. lifetime owners: 1.0k · Est. lifetime net revenue: $8.6k
- Review sentiment: 100% positive across 90 reviews (32 from Steam purchases)
- Review velocity: 10.7 reviews/month (6-month average)

## Why it's flagged

- No developer announcement on record, ever
- Studio active elsewhere (2 titles tracked), so this one may welcome a partner
- Last build shipped 4 months ago
- 64% of reviews come from key activations (excluded from revenue estimates)
- Store page localized in only 2 language(s)

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $4.1k |
| After VAT / sales tax (-13% blended) | $3.5k |
| After refunds (-9.5% median) | $3.2k |
| Net to developer (after Steam 30%) | $2.2k |

## Monthly review counts, oldest to newest (3 months)

25, 3, 4

## Estimated acquisition range

$53.6k to $107.3k (2-4x the trailing net annuity of $26.8k/year). Same error range applies.

## Markets by review language

- schinese: 100%

## Analyst notes (AI-assisted)

A 2026 visual novel adventure by Hulotte, published by Kagami Games, about a lazy angel living with the protagonist in a comedic supernatural slice-of-life setting.

This title sits in a niche sweet spot: 100% positive reviews, a compact lifetime net of $8.6k USD, and steady monthly residual income of $2.2k-$2.7k/mo despite zero promotional activity in the past 12 months. The 64% key-share ratio and two-language localization (Simplified Chinese primary) suggest a micro-targeted Asia audience that has stabilized post-launch. Angle depends on buyer intent: a publisher seeking low-risk, high-sentiment catalog depth should evaluate acquisition; a revival-focused buyer might unlock Western localization or console ports to unlock the $3.6k/mo opportunity estimate.

- Most realistic play: acquisition
- Risk (market): Micro-audience title with only 1,024 lifetime units and no traction outside Simplified Chinese; expansion beyond this cohort is unproven.
- Risk (tech): Built 3.6 months ago; long-term engine stability and platform support dependencies unknown.
- Risk (other): Developer Hulotte has only two titles in catalog; studio continuity and post-acquisition support risk unquantified.

Suggested first moves:
1. Request full review corpus in Simplified Chinese and any regional usage telemetry from Kagami Games to understand whether audience is East Asia-locked or genuinely untapped in Western markets.
2. Validate the $3.6k/mo opportunity estimate by stress-testing elasticity (-1.0) and discount-promotion impact: zero promos in 12 months may indicate publisher restraint or audience saturation.
3. Conduct IP and trademark clearance on title and character names; confirm Hulotte retains all rights and Kagami Games has no backend revenue share that would complicate acquisition or revival investment.

Generated 2026-08-21 from public signals and player reviews. Directional, not diligence.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/4491980
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
