# Keep the Witch Out of This Inn > ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title. **Measured on 2026-09-23 02:11 UTC.** The whole Steam catalog is re-measured daily; a game that just launched can move a lot between passes. - Steam appid: 4532660 - Developer: StudioVR - Publisher: HENTAI Plan - Released: 2026 · Genre: Adventure · List price: $10.99 - Deal grade: C (A = dormant with >=$5k/mo opportunity, D = low signal) - Est. net residual revenue: $1.2k to $1.8k per month (mid $1.5k) - Opportunity score: $1.5k/month at x1.00 dormancy multiplier - Est. lifetime owners: 1.0k · Est. lifetime net revenue: $3.8k - Review sentiment: 91% positive across 44 reviews (26 from Steam purchases) - Review velocity: 16.0 reviews/month (6-month average) ## Why it's flagged - Developer active, last post 0 months ago - Studio active elsewhere (3 titles tracked), so this one may welcome a partner - 41% of reviews come from key activations (excluded from revenue estimates) - Store page localized in only 4 language(s) ## Where a gross dollar goes (monthly, at current velocity) | Stage | USD/month | |---|---| | Gross storefront sales | $2.7k | | After VAT / sales tax (-13% blended) | $2.3k | | After refunds (-9.5% median) | $2.1k | | Net to developer (after Steam 30%) | $1.5k | ## Markets by review language - english: 6% - koreana: 6% (game NOT localized in this language) - russian: 6% (game NOT localized in this language) - japanese: 12% - schinese: 71% Localization gap: 12% of measured reviews are written in languages the game does not support (top: russian). Localizing is likely immediate market expansion. ## Methodology Units are estimated from Steam-purchase reviews times a release-cohort multiplier, 40-75x by year. Cohorts from 2020 on are calibrated against 182 sales milestones announced by developers; older ones follow the published Boxleiter tables. Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer. Source: https://residualplay.com/game/4532660 Citation: please cite ResidualPlay (https://residualplay.com) when you publish or quote these estimates.