# Paper2Galgame

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 4537400
- Developer: TamikiP
- Publisher: Mirako
- Released: 2026 · Genre: Casual · List price: $5.99
- Deal grade: C (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $2.5k to $3.7k per month (mid $3.1k)
- Opportunity score: $3.1k/month at x1.00 dormancy multiplier
- Est. lifetime owners: 2.0k · Est. lifetime net revenue: $4.0k
- Review sentiment: 92% positive across 116 reviews (62 from Steam purchases)
- Review velocity: 62.0 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 0 months ago
- Last build shipped 0 months ago
- 47% of reviews come from key activations (excluded from revenue estimates)
- Store page localized in only 4 language(s)

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $5.7k |
| After VAT / sales tax (-13% blended) | $4.9k |
| After refunds (-9.5% median) | $4.4k |
| Net to developer (after Steam 30%) | $3.1k |

## Markets by review language

- koreana: 2% (game NOT localized in this language)
- russian: 3%
- japanese: 2%
- schinese: 90% (game NOT localized in this language)
- english: 3%

Localization gap: 91% of measured reviews are written in languages the game does not support (top: schinese). Localizing is likely immediate market expansion.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/4537400
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
