# Kinetype

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 4556110
- Developer: Morlytic
- Released: 2026 · Genre: Casual · List price: $6.99
- Deal grade: B (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $773 to $1.2k per month (mid $967)
- Opportunity score: $1.5k/month at x1.60 dormancy multiplier
- Est. lifetime owners: 1.1k · Est. lifetime net revenue: $2.6k
- Review sentiment: 84% positive across 37 reviews (34 from Steam purchases)
- Review velocity: 16.5 reviews/month (6-month average)

## Why it's flagged

- No developer announcement on record, ever
- Last build shipped 3 months ago
- Store page localized in only 1 language(s)

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $1.8k |
| After VAT / sales tax (-13% blended) | $1.5k |
| After refunds (-9.5% median) | $1.4k |
| Net to developer (after Steam 30%) | $967 |

## Monthly review counts, oldest to newest (2 months)

26, 7

## Estimated acquisition range

$23.2k to $46.4k (2-4x the trailing net annuity of $11.6k/year). Same error range applies.

## Markets by review language

- english: 82%
- russian: 12% (game NOT localized in this language)
- brazilian: 3% (game NOT localized in this language)
- french: 3% (game NOT localized in this language)

Localization gap: 18% of measured reviews are written in languages the game does not support (top: russian). Localizing is likely immediate market expansion.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/4556110
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
