# Math-Havoc > ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title. **Measured on 2026-09-01 18:56 UTC.** The whole Steam catalog is re-measured daily; a game that just launched can move a lot between passes. - Steam appid: 4607690 - Developer: João Lemes - Released: 2026 · Genre: Casual · List price: $1.99 - Deal grade: B (A = dormant with >=$5k/mo opportunity, D = low signal) - Est. net residual revenue: $508 to $762 per month (mid $635) - Opportunity score: $1.0k/month at x1.60 dormancy multiplier - Est. lifetime owners: 1.6k · Est. lifetime net revenue: $1.0k - Review sentiment: 95% positive across 41 reviews (39 from Steam purchases) - Review velocity: 38.0 reviews/month (6-month average) ## Why it's flagged - No developer announcement on record, ever - Last build shipped 2 months ago ## Where a gross dollar goes (monthly, at current velocity) | Stage | USD/month | |---|---| | Gross storefront sales | $1.2k | | After VAT / sales tax (-13% blended) | $1.0k | | After refunds (-9.5% median) | $908 | | Net to developer (after Steam 30%) | $635 | ## Estimated acquisition range $15.2k to $30.5k (2-4x the trailing net annuity of $7.6k/year). Same error range applies. ## Markets by review language - english: 24% - schinese: 3% - brazilian: 71% - french: 3% ## Methodology Units are estimated from Steam-purchase reviews times a release-cohort multiplier, 40-75x by year. Cohorts from 2020 on are calibrated against 182 sales milestones announced by developers; older ones follow the published Boxleiter tables. Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer. Source: https://residualplay.com/game/4607690 Citation: please cite ResidualPlay (https://residualplay.com) when you publish or quote these estimates.