# Not Quite Dead: Open World Survival > ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title. **Measured on 2026-09-02 20:36 UTC.** The whole Steam catalog is re-measured daily; a game that just launched can move a lot between passes. - Steam appid: 4609770 - Developer: Voidecho Studio - Released: 2026 · Genre: Action · List price: $12.99 - Deal grade: C (A = dormant with >=$5k/mo opportunity, D = low signal) - Est. net residual revenue: $8.5k to $12.7k per month (mid $10.6k) - Opportunity score: $10.6k/month at x1.00 dormancy multiplier - Est. lifetime owners: 4.0k · Est. lifetime net revenue: $17.4k - Review sentiment: 56% positive across 107 reviews (100 from Steam purchases) - Review velocity: 97.2 reviews/month (6-month average) ## Why it's flagged - Developer active, last post 0 months ago - Last discounted 0 months ago, 1 sales in the last 12 months ## Where a gross dollar goes (monthly, at current velocity) | Stage | USD/month | |---|---| | Gross storefront sales | $19.2k | | After VAT / sales tax (-13% blended) | $16.7k | | After refunds (-9.5% median) | $15.2k | | Net to developer (after Steam 30%) | $10.6k | ## Markets by review language - schinese: 6% (game NOT localized in this language) - brazilian: 2% - english: 53% - spanish: 3% - french: 5% - german: 6% - koreana: 1% - russian: 18% - japanese: 4% ## Methodology Units are estimated from Steam-purchase reviews times a release-cohort multiplier, 40-75x by year. Cohorts from 2020 on are calibrated against 182 sales milestones announced by developers; older ones follow the published Boxleiter tables. Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer. Source: https://residualplay.com/game/4609770 Citation: please cite ResidualPlay (https://residualplay.com) when you publish or quote these estimates.