# Vienkiemis

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 4626560
- Developer: dssob
- Publisher: robiworks
- Released: 2026 · Genre: Action · List price: $12.99
- Deal grade: B (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $1.9k to $2.9k per month (mid $2.4k)
- Opportunity score: $3.8k/month at x1.60 dormancy multiplier
- Est. lifetime owners: 1.4k · Est. lifetime net revenue: $6.3k
- Review sentiment: 100% positive across 47 reviews (45 from Steam purchases)
- Review velocity: 22.0 reviews/month (6-month average)

## Why it's flagged

- No developer announcement on record, ever
- Last build shipped 3 months ago
- Store page localized in only 1 language(s)

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $4.3k |
| After VAT / sales tax (-13% blended) | $3.8k |
| After refunds (-9.5% median) | $3.4k |
| Net to developer (after Steam 30%) | $2.4k |

## Monthly review counts, oldest to newest (2 months)

38, 6

## Estimated acquisition range

$57.5k to $115.0k (2-4x the trailing net annuity of $28.7k/year). Same error range applies.

## Markets by review language

- english: 100% (game NOT localized in this language)

Localization gap: 100% of measured reviews are written in languages the game does not support (top: english). Localizing is likely immediate market expansion.

## Analyst notes (AI-assisted)

A Lithuanian-developed action game with exploration and looting mechanics, released in early 2026.

Vienkiemis is a micro-budget title ($6.3K lifetime, $2.4K/mo residual) with 100% positive reviews and strong regional sentiment among Lithuanian players, but extremely limited market reach (1 language, no discount history, 1.4K total units). The studio is operating and the community explicitly wants continued updates. This is a watch, not an acquisition: the title shows genuine enthusiasm in a niche market, but scale and sustainability data are insufficient to justify a publishing or revival investment at this stage.

- Most realistic play: watch
- Risk (market): Monolingual release (Lithuanian only) with no localization roadmap limits addressable market to <3M speakers; review velocity of 22/mo suggests organic growth has plateaued.
- Risk (tech): Player reviews consistently cite optimization issues and unfinished systems; build is only 2.7 months old, suggesting rapid early access launch with unresolved technical debt.
- Risk (other): Zero promotional discounts in 12 months and -1 months since last sale indicate no active marketing or pricing experimentation; studio may lack distribution capacity.

What players are asking for:
- Performance optimization (multiple mentions of graphical/CPU issues)
- Regular content updates and continued development commitment
- More gameplay variety and systems depth (players note incomplete mechanics)

Suggested first moves:
1. Request 6-month development roadmap and monthly revenue tracking from studio to assess whether $2.4K/mo residual is sustainable or declining; confirm whether sequel, language expansion, or console port is planned.
2. If studio signals expansion interest, explore co-publishing for English/EU localization and Steam marketing support; current opportunity_usd ($3.8K/mo) suggests modest payoff but low execution risk.
3. Monitor Q2–Q3 2026 for major update releases and review velocity trend; if optimization patch and content drop lift reviews/mo above 30, consider more active partnership discussion.

Generated 2026-08-21 from public signals and player reviews. Directional, not diligence.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/4626560
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
