# The NOexistenceN of Lilith

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 4643090
- Developer: Nino Games
- Publisher:  Nino Games
- Released: 2026 · Genre: Casual · List price: $1.99
- Deal grade: C (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $19.6k to $29.4k per month (mid $24.5k)
- Opportunity score: $24.5k/month at x1.00 dormancy multiplier
- Est. lifetime owners: 54.8k · Est. lifetime net revenue: $36.6k
- Review sentiment: 98% positive across 1873 reviews (1714 from Steam purchases)
- Review velocity: 1469.0 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 1 months ago
- Last build shipped 1 months ago

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $44.5k |
| After VAT / sales tax (-13% blended) | $38.7k |
| After refunds (-9.5% median) | $35.0k |
| Net to developer (after Steam 30%) | $24.5k |

## Monthly review counts, oldest to newest (1 months)

1469

## Markets by review language

- japanese: 5%
- schinese: 42%
- koreana: 3% (game NOT localized in this language)
- brazilian: 2% (game NOT localized in this language)
- french: 1% (game NOT localized in this language)
- german: 1% (game NOT localized in this language)
- english: 35%
- russian: 11%
- spanish: 2% (game NOT localized in this language)

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/4643090
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
