# SeaColony > ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title. **Measured on 2026-08-30 05:57 UTC.** The whole Steam catalog is re-measured daily; a game that just launched can move a lot between passes. - Steam appid: 4661260 - Developer: Emindev - Released: 2026 · Genre: Indie · List price: $14.99 - Deal grade: C (A = dormant with >=$5k/mo opportunity, D = low signal) - Est. net residual revenue: $5.0k to $7.5k per month (mid $6.3k) - Opportunity score: $6.3k/month at x1.00 dormancy multiplier - Est. lifetime owners: 2.0k · Est. lifetime net revenue: $10.3k - Review sentiment: 57% positive across 53 reviews (51 from Steam purchases) - Review velocity: 50.0 reviews/month (6-month average) ## Why it's flagged - Developer active, last post 0 months ago - Last build shipped 0 months ago ## Where a gross dollar goes (monthly, at current velocity) | Stage | USD/month | |---|---| | Gross storefront sales | $11.4k | | After VAT / sales tax (-13% blended) | $9.9k | | After refunds (-9.5% median) | $9.0k | | Net to developer (after Steam 30%) | $6.3k | ## Markets by review language - german: 16% - koreana: 4% - russian: 10% - spanish: 2% - french: 2% - english: 43% - japanese: 8% - schinese: 12% - brazilian: 2% ## Methodology Units are estimated from Steam-purchase reviews times a release-cohort multiplier, 40-75x by year. Cohorts from 2020 on are calibrated against 182 sales milestones announced by developers; older ones follow the published Boxleiter tables. Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer. Source: https://residualplay.com/game/4661260 Citation: please cite ResidualPlay (https://residualplay.com) when you publish or quote these estimates.