# Planescape: Torment: Enhanced Edition

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 466300
- Developer: Beamdog
- Released: 2017 · Genre: Adventure · List price: $19.99
- Deal grade: A (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $2.7k to $4.0k per month (mid $3.4k)
- Opportunity score: $6.2k/month at x1.85 dormancy multiplier
- Est. lifetime owners: 257.2k · Est. lifetime net revenue: $1.1M
- Review sentiment: 95% positive across 5592 reviews (4677 from Steam purchases)
- Review velocity: 31.3 reviews/month (6-month average)

## Why it's flagged

- Developer silent for 14 months
- Studio active elsewhere (7 titles tracked), so this one may welcome a partner
- Last build shipped 9.0 years ago
- Last discounted 0 months ago, 5 sales in the last 12 months

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $6.1k |
| After VAT / sales tax (-13% blended) | $5.3k |
| After refunds (-9.5% median) | $4.8k |
| Net to developer (after Steam 30%) | $3.4k |

## Monthly review counts, oldest to newest (24 months)

27, 30, 19, 39, 39, 52, 32, 34, 30, 33, 30, 41, 29, 38, 39, 31, 40, 53, 27, 36, 20, 30, 30, 45

## Estimated acquisition range

$80.8k to $161.6k (2-4x the trailing net annuity of $40.4k/year). Same error range applies.

## Analyst notes (AI-assisted)

A 1999 isometric CRPG set in D&D's Planescape universe, remastered by Beamdog in 2017, celebrated for philosophical narrative and worldbuilding over combat.

Planescape: Torment EE generates $3.4k/mo residual revenue on $20 list price with a 94.5% positive review score and steady 30-unit monthly velocity. The title is licensed D&D IP published by the original developer (now operating studio), meaning a buyer cannot acquire it outright, but a revival or remaster campaign targeting console ports, VR adaptation, or a tie-in to D&D's broader media expansion (films, shows) could unlock dormant value. The community is vocal about audio fidelity (EAX) and framerate/resolution gaps versus modern expectations, not abandonment.

- Most realistic play: revival
- Licensed IP: the game is built on third-party intellectual property
- Risk (licensed_ip): Wizards of the Coast holds D&D 5e/Planescape rights; any port, remake, or expanded content requires fresh license negotiation.
- Risk (tech): EAX audio removal and aging graphics engine create friction for new-player onboarding despite strong story scores.
- Risk (market): Niche audience (narrative-heavy, slow-paced CRPG) limits mainstream appeal even if tech refreshed.

What players are asking for:
- Restore EAX/3D audio support or modern equivalent for immersion
- Higher-resolution graphics and UI scaling for modern displays
- Console ports (Switch, PS5, Xbox) to reach new players
- Modron Maze difficulty tuning or optional skip

Suggested first moves:
1. Audit Wizards of the Coast license terms: identify renewal windows, media-tie-in provisions (D&D films/shows), and console port rights.
2. Commission a lightweight audio/UX refresh (modern backend, upscaled UI) to reduce friction; A/B test against current build to measure conversion lift.
3. Explore console port feasibility (Switch handheld likely highest ROI for niche narrative games) and scope a 20th-anniversary campaign tying to Baldur's Gate 3's success and D&D 2023 film.

Generated 2026-08-20 from public signals and player reviews. Directional, not diligence.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/466300
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
