# Come in

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 4701370
- Developer: TEStudio
- Released: 2026 · Genre: Indie · List price: $3.99
- Deal grade: B (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $830 to $1.2k per month (mid $1.0k)
- Opportunity score: $1.7k/month at x1.60 dormancy multiplier
- Est. lifetime owners: 2.0k · Est. lifetime net revenue: $2.7k
- Review sentiment: 73% positive across 78 reviews (64 from Steam purchases)
- Review velocity: 31.0 reviews/month (6-month average)

## Why it's flagged

- No developer announcement on record, ever
- Last build shipped 2 months ago

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $1.9k |
| After VAT / sales tax (-13% blended) | $1.6k |
| After refunds (-9.5% median) | $1.5k |
| Net to developer (after Steam 30%) | $1.0k |

## Monthly review counts, oldest to newest (2 months)

41, 21

## Estimated acquisition range

$24.9k to $49.8k (2-4x the trailing net annuity of $12.4k/year). Same error range applies.

## Markets by review language

- japanese: 2%
- schinese: 13% (game NOT localized in this language)
- german: 10%
- english: 27%
- koreana: 23%
- russian: 19%
- spanish: 6%

Localization gap: 13% of measured reviews are written in languages the game does not support (top: schinese). Localizing is likely immediate market expansion.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/4701370
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
