# Craft Drill

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 4783270
- Developer: Alex HK
- Released: 2026 · Genre: Indie · List price: $0.99
- Deal grade: C (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $90 to $134 per month (mid $112)
- Opportunity score: $179/month at x1.60 dormancy multiplier
- Est. lifetime owners: 896 · Est. lifetime net revenue: $297
- Review sentiment: 79% positive across 28 reviews (28 from Steam purchases)
- Review velocity: 13.5 reviews/month (6-month average)

## Why it's flagged

- No developer announcement on record, ever
- Last build shipped 3 months ago
- Store page localized in only 1 language(s)
- Last discounted 2 months ago, 1 sales in the last 12 months

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $203 |
| After VAT / sales tax (-13% blended) | $177 |
| After refunds (-9.5% median) | $160 |
| Net to developer (after Steam 30%) | $112 |

## Monthly review counts, oldest to newest (2 months)

25, 2

## Missed seasonal-sale revenue (modeled)

Skipped 1 Steam seasonal sale window(s) in the last 2 months. Running a -50% discount in those windows is modeled at +$8 net in total, assuming a unit uplift of x3.0 (industry-typical for old catalog titles). Same ±30-50% error range applies.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/4783270
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
