# Don't Sleep With The Fishes

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 4834070
- Developer: Taiki
- Publisher: DopplerGhost
- Released: 2026 · Genre: Adventure · List price: $1.99
- Deal grade: C (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $4.3k to $6.4k per month (mid $5.3k)
- Opportunity score: $5.3k/month at x1.00 dormancy multiplier
- Est. lifetime owners: 22.6k · Est. lifetime net revenue: $15.1k
- Review sentiment: 95% positive across 730 reviews (705 from Steam purchases)
- Review velocity: 320.0 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 0 months ago
- Last build shipped 0 months ago
- Store page localized in only 1 language(s)
- Last discounted 2 months ago, 1 sales in the last 12 months

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $9.7k |
| After VAT / sales tax (-13% blended) | $8.4k |
| After refunds (-9.5% median) | $7.6k |
| Net to developer (after Steam 30%) | $5.3k |

## Monthly review counts, oldest to newest (2 months)

246, 394

## Missed seasonal-sale revenue (modeled)

Skipped 2 Steam seasonal sale window(s) in the last 2 months. Running a -50% discount in those windows is modeled at +$5.3k net in total, assuming a unit uplift of x3.0 (industry-typical for old catalog titles). Same ±30-50% error range applies.

## Markets by review language

- english: 53%
- koreana: 4% (game NOT localized in this language)
- russian: 20% (game NOT localized in this language)
- japanese: 0% (game NOT localized in this language)
- brazilian: 6% (game NOT localized in this language)
- french: 2% (game NOT localized in this language)
- german: 4% (game NOT localized in this language)
- spanish: 1% (game NOT localized in this language)
- schinese: 10% (game NOT localized in this language)

Localization gap: 47% of measured reviews are written in languages the game does not support (top: russian). Localizing is likely immediate market expansion.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/4834070
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
