# GON: God Of Nothing > ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title. **Measured on 2026-09-13 02:24 UTC.** The whole Steam catalog is re-measured daily; a game that just launched can move a lot between passes. - Steam appid: 4901260 - Developer: BlackBoneGames - Released: 2026 · Genre: Adventure · List price: $7.99 - Deal grade: B (A = dormant with >=$5k/mo opportunity, D = low signal) - Est. net residual revenue: $298 to $447 per month (mid $372) - Opportunity score: $484/month at x1.30 dormancy multiplier - Est. lifetime owners: 1.0k · Est. lifetime net revenue: $2.7k - Review sentiment: 78% positive across 27 reviews (25 from Steam purchases) - Review velocity: 5.6 reviews/month (6-month average) ## Why it's flagged - Developer active, last post 0 months ago - Last build shipped 0 months ago - Store page localized in only 1 language(s) - Last discounted 0 months ago, 1 sales in the last 12 months ## Where a gross dollar goes (monthly, at current velocity) | Stage | USD/month | |---|---| | Gross storefront sales | $675 | | After VAT / sales tax (-13% blended) | $588 | | After refunds (-9.5% median) | $532 | | Net to developer (after Steam 30%) | $372 | ## Monthly review counts, oldest to newest (1 months) 6 ## Estimated acquisition range $8.9k to $17.9k (2-4x the trailing net annuity of $4.5k/year). Same error range applies. ## Markets by review language - french: 4% (game NOT localized in this language) - english: 72% (game NOT localized in this language) - koreana: 4% (game NOT localized in this language) - russian: 16% (game NOT localized in this language) - brazilian: 4% (game NOT localized in this language) Localization gap: 100% of measured reviews are written in languages the game does not support (top: english). Localizing is likely immediate market expansion. ## Methodology Units are estimated from Steam-purchase reviews times a release-cohort multiplier, 40-75x by year. Cohorts from 2020 on are calibrated against 182 sales milestones announced by developers; older ones follow the published Boxleiter tables. Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer. Source: https://residualplay.com/game/4901260 Citation: please cite ResidualPlay (https://residualplay.com) when you publish or quote these estimates.