# Grim Reach Idle > ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title. **Measured on 2026-08-29 14:57 UTC.** The whole Steam catalog is re-measured daily; a game that just launched can move a lot between passes. - Steam appid: 4915450 - Developer: Heartforge Studios - Released: 2026 · Genre: RPG · List price: $4.99 - Deal grade: D (A = dormant with >=$5k/mo opportunity, D = low signal) - Est. net residual revenue: $368 to $552 per month (mid $460) - Opportunity score: $460/month at x1.00 dormancy multiplier - Est. lifetime owners: 1.0k · Est. lifetime net revenue: $1.7k - Review sentiment: 69% positive across 26 reviews (26 from Steam purchases) - Review velocity: 11.0 reviews/month (6-month average) ## Why it's flagged - Developer active, last post 0 months ago - Last build shipped 0 months ago ## Where a gross dollar goes (monthly, at current velocity) | Stage | USD/month | |---|---| | Gross storefront sales | $835 | | After VAT / sales tax (-13% blended) | $727 | | After refunds (-9.5% median) | $657 | | Net to developer (after Steam 30%) | $460 | ## Monthly review counts, oldest to newest (1 months) 11 ## Markets by review language - french: 15% - german: 8% - english: 27% - russian: 12% - spanish: 4% - schinese: 35% ## Methodology Units are estimated from Steam-purchase reviews times a release-cohort multiplier, 40-75x by year. Cohorts from 2020 on are calibrated against 182 sales milestones announced by developers; older ones follow the published Boxleiter tables. Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer. Source: https://residualplay.com/game/4915450 Citation: please cite ResidualPlay (https://residualplay.com) when you publish or quote these estimates.