# Football Fictional World Simulator > ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title. **Measured on 2026-09-16 02:40 UTC.** The whole Steam catalog is re-measured daily; a game that just launched can move a lot between passes. - Steam appid: 4985140 - Developer: keigo0221 - Publisher: Fictional World Sim - Released: 2026 · Genre: Simulation · List price: $14.99 - Deal grade: C (A = dormant with >=$5k/mo opportunity, D = low signal) - Est. net residual revenue: $2.6k to $3.9k per month (mid $3.3k) - Opportunity score: $3.3k/month at x1.00 dormancy multiplier - Est. lifetime owners: 1.0k · Est. lifetime net revenue: $5.0k - Review sentiment: 76% positive across 25 reviews (25 from Steam purchases) - Review velocity: 26.0 reviews/month (6-month average) ## Why it's flagged - Developer active, last post 0 months ago - Last build shipped 0 months ago - Last discounted 1 months ago, 1 sales in the last 12 months ## Where a gross dollar goes (monthly, at current velocity) | Stage | USD/month | |---|---| | Gross storefront sales | $5.9k | | After VAT / sales tax (-13% blended) | $5.2k | | After refunds (-9.5% median) | $4.7k | | Net to developer (after Steam 30%) | $3.3k | ## Monthly review counts, oldest to newest (1 months) 26 ## Markets by review language - french: 4% (game NOT localized in this language) - german: 8% - english: 67% - koreana: 4% (game NOT localized in this language) - russian: 4% (game NOT localized in this language) - spanish: 4% (game NOT localized in this language) - schinese: 4% - brazilian: 4% Localization gap: 17% of measured reviews are written in languages the game does not support (top: russian). Localizing is likely immediate market expansion. ## Methodology Units are estimated from Steam-purchase reviews times a release-cohort multiplier, 40-75x by year. Cohorts from 2020 on are calibrated against 182 sales milestones announced by developers; older ones follow the published Boxleiter tables. Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer. Source: https://residualplay.com/game/4985140 Citation: please cite ResidualPlay (https://residualplay.com) when you publish or quote these estimates.