# Ben and Ed - Blood Party

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 500260
- Developer: Sluggerfly
- Released: 2018 · Genre: Action · List price: $14.99
- Deal grade: B (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $902 to $1.4k per month (mid $1.1k)
- Opportunity score: $2.4k/month at x2.10 dormancy multiplier
- Est. lifetime owners: 114.7k · Est. lifetime net revenue: $369.6k
- Review sentiment: 88% positive across 2762 reviews (2294 from Steam purchases)
- Review velocity: 14.0 reviews/month (6-month average)

## Why it's flagged

- Developer silent for 4.1 years
- Studio active elsewhere (4 titles tracked), so this one may welcome a partner
- Last build shipped 6.0 years ago
- Store page localized in only 1 language(s)
- Last discounted 1 months ago, 5 sales in the last 12 months
- Proven demand elasticity: x1.5 review velocity during past deep sales

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $2.0k |
| After VAT / sales tax (-13% blended) | $1.8k |
| After refunds (-9.5% median) | $1.6k |
| Net to developer (after Steam 30%) | $1.1k |

## Monthly review counts, oldest to newest (24 months)

21, 9, 15, 18, 18, 15, 12, 15, 13, 29, 36, 32, 13, 11, 19, 17, 19, 26, 10, 11, 18, 6, 21, 18

## Estimated acquisition range

$27.1k to $54.1k (2-4x the trailing net annuity of $13.5k/year). Same error range applies.

## Analyst notes (AI-assisted)

Ben and Ed: Blood Party is a 2018 co-op action game about two characters solving puzzles and fighting through blood-soaked levels.

This title generates $1,127/mo residual revenue on a $14.99 price point with strong community sentiment (88% positive across 2,762 reviews), yet the developer has been silent for ~50 months and the studio is in decline. The modest $369k lifetime net and low current velocity suggest the IP and codebase are undermonetized assets; a publisher revival (console ports, regional pricing, seasonal events) or licensing play could extract significant additional value without heavy engineering lift.

- Most realistic play: revival
- Risk (other): Developer Sluggerfly has posted no updates in ~50 months and studio status is flagged as fading; acquisition would require assurance of code health and IP clarity.
- Risk (market): Co-op action games face high churn; success depends on active community seeding and platform diversification beyond PC.
- Risk (tech): Build is now 72 months old; engine modernization and cross-platform porting may require non-trivial investment.

What players are asking for:
- Console versions (Nintendo Switch, PlayStation, Xbox)
- New content or level packs
- Multiplayer balance fixes and anti-cheat
- Regional pricing for emerging markets

Suggested first moves:
1. Audit IP ownership, codebase and licensing agreements; confirm all rights and dependencies are unencumbered.
2. Engage existing community via developer statement and roadmap (console ports, QoL updates); gauge appetite for seasonal content or cosmetics.
3. Prototype console port (Switch most likely to succeed for co-op action) and A/B test regional pricing in Southeast Asia and Eastern Europe to unlock new revenue streams.

Generated 2026-08-20 from public signals and player reviews. Directional, not diligence.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/500260
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
