# Mr.President!

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 507010
- Developer: Game Developer X
- Released: 2016 · Genre: Action · List price: $9.99
- Deal grade: B (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $1.9k to $2.8k per month (mid $2.4k)
- Opportunity score: $4.9k/month at x2.10 dormancy multiplier
- Est. lifetime owners: 321.3k · Est. lifetime net revenue: $689.9k
- Review sentiment: 83% positive across 5562 reviews (4943 from Steam purchases)
- Review velocity: 43.8 reviews/month (6-month average)

## Why it's flagged

- Developer silent for 9.6 years
- Studio inactive: no public activity across 1 tracked titles
- Last build shipped 9.6 years ago
- Store page localized in only 1 language(s)
- Last discounted 1 months ago, 10 sales in the last 12 months
- Proven demand elasticity: x1.7 review velocity during past deep sales

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $4.3k |
| After VAT / sales tax (-13% blended) | $3.7k |
| After refunds (-9.5% median) | $3.4k |
| Net to developer (after Steam 30%) | $2.4k |

## Monthly review counts, oldest to newest (24 months)

118, 54, 40, 79, 67, 81, 42, 35, 45, 32, 34, 59, 22, 33, 33, 19, 90, 60, 38, 57, 38, 32, 32, 66

## Estimated acquisition range

$56.5k to $112.9k (2-4x the trailing net annuity of $28.2k/year). Same error range applies.

## Analyst notes (AI-assisted)

A physics-based slapstick bodyguard simulator where you protect a caricatured president from absurd threats using ragdoll mechanics and comedic chaos.

Mr. President! has quietly earned $690k lifetime on 321k units with an 83% positive rating, generating $2.4k/mo residual revenue nearly nine years post-launch. The title's satirical premise and physics-comedy appeal remain evergreen, but the studio appears inactive (115+ months since last dev communication) and technical debt (jank, level difficulty spikes, wrestling minigame bugs) blocks new player progression. A lightweight bug-fix and difficulty pass could unlock the $5k/mo opportunity figure; licensing or IP-light acquisitions should test appetite first.

- Most realistic play: publishing
- Risk (tech): Multiple player reports of level-design jank and near-impossible difficulty gates that frustrate progression and deter completion.
- Risk (market): Political satire ages quickly and peaks during election cycles; long tail may be inflated by topical spikes rather than core gameplay retention.
- Risk (other): Developer studio status listed as inactive with no updates in 115+ months, raising questions about asset access, IP clarity and support capacity.

What players are asking for:
- Bug fixes in wrestling minigame (rope-collision detection)
- Difficulty rebalancing on blocking levels to ungate progression
- DLC/content expansion (political character references suggest appetite)

Suggested first moves:
1. Audit codebase and IP ownership with original developer/publisher to confirm clean acquisition path and assess bug-fix effort (focus: rope-collision physics, level difficulty calibration).
2. A/B test a lightweight patch (difficulty rebalance + minigame fixes) on a small SKU refresh to measure uplift vs. baseline $2.4k/mo and validate the $5k/mo opportunity.
3. If patch ROI is positive, evaluate modest marketing push (topical seasonal campaigns around elections) to reactivate dormant wishlists and re-engage lapsed players.

Generated 2026-08-20 from public signals and player reviews. Directional, not diligence.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/507010
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
