# Fireboy & Watergirl 2: The Light Temple > ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title. **Measured on 2026-09-18 02:12 UTC.** The whole Steam catalog is re-measured daily; a game that just launched can move a lot between passes. - Steam appid: 5085370 - Developer: Oslo Albet - Released: 2026 · Genre: Action · List price: $0.99 - Deal grade: B (A = dormant with >=$5k/mo opportunity, D = low signal) - Est. net residual revenue: $160 to $240 per month (mid $200) - Opportunity score: $321/month at x1.60 dormancy multiplier - Est. lifetime owners: 1.0k · Est. lifetime net revenue: $345 - Review sentiment: 93% positive across 28 reviews (26 from Steam purchases) - Review velocity: 24.1 reviews/month (6-month average) ## Why it's flagged - No developer announcement on record, ever - Studio active elsewhere (5 titles tracked), so this one may welcome a partner - Last build shipped 1 months ago ## Where a gross dollar goes (monthly, at current velocity) | Stage | USD/month | |---|---| | Gross storefront sales | $363 | | After VAT / sales tax (-13% blended) | $316 | | After refunds (-9.5% median) | $286 | | Net to developer (after Steam 30%) | $200 | ## Estimated acquisition range $4.8k to $9.6k (2-4x the trailing net annuity of $2.4k/year). Same error range applies. ## Markets by review language - russian: 27% - spanish: 5% - schinese: 18% (game NOT localized in this language) - brazilian: 5% (game NOT localized in this language) - english: 45% Localization gap: 23% of measured reviews are written in languages the game does not support (top: schinese). Localizing is likely immediate market expansion. ## Methodology Units are estimated from Steam-purchase reviews times a release-cohort multiplier, 40-75x by year. Cohorts from 2020 on are calibrated against 182 sales milestones announced by developers; older ones follow the published Boxleiter tables. Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer. Source: https://residualplay.com/game/5085370 Citation: please cite ResidualPlay (https://residualplay.com) when you publish or quote these estimates.