# Big Sister > ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title. **Measured on 2026-09-22 08:42 UTC.** The whole Steam catalog is re-measured daily; a game that just launched can move a lot between passes. - Steam appid: 5206420 - Developer: HaHaHaGame - Released: 2026 · Genre: Casual · List price: $0.99 - Deal grade: B (A = dormant with >=$5k/mo opportunity, D = low signal) - Est. net residual revenue: $226 to $339 per month (mid $282) - Opportunity score: $451/month at x1.60 dormancy multiplier - Est. lifetime owners: 1.4k · Est. lifetime net revenue: $478 - Review sentiment: 100% positive across 36 reviews (36 from Steam purchases) - Review velocity: 34.0 reviews/month (6-month average) ## Why it's flagged - No developer announcement on record, ever - Studio active elsewhere (3 titles tracked), so this one may welcome a partner - Last build shipped 0 months ago ## Where a gross dollar goes (monthly, at current velocity) | Stage | USD/month | |---|---| | Gross storefront sales | $512 | | After VAT / sales tax (-13% blended) | $445 | | After refunds (-9.5% median) | $403 | | Net to developer (after Steam 30%) | $282 | ## Estimated acquisition range $6.8k to $13.5k (2-4x the trailing net annuity of $3.4k/year). Same error range applies. ## Markets by review language - schinese: 100% ## Methodology Units are estimated from Steam-purchase reviews times a release-cohort multiplier, 40-75x by year. Cohorts from 2020 on are calibrated against 182 sales milestones announced by developers; older ones follow the published Boxleiter tables. Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer. Source: https://residualplay.com/game/5206420 Citation: please cite ResidualPlay (https://residualplay.com) when you publish or quote these estimates.