# Ion Fury

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 562860
- Developer: Voidpoint, LLC
- Publisher: 3D Realms
- Released: 2019 · Genre: Action · List price: $24.99
- Deal grade: B (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $1.9k to $2.8k per month (mid $2.4k)
- Opportunity score: $4.5k/month at x1.90 dormancy multiplier
- Est. lifetime owners: 225.7k · Est. lifetime net revenue: $1.2M
- Review sentiment: 93% positive across 6764 reviews (5643 from Steam purchases)
- Review velocity: 17.7 reviews/month (6-month average)

## Why it's flagged

- Developer silent for 2.8 years
- Studio quiet across its whole catalog
- Last build shipped 35 months ago
- Store page localized in only 1 language(s)

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $4.3k |
| After VAT / sales tax (-13% blended) | $3.7k |
| After refunds (-9.5% median) | $3.4k |
| Net to developer (after Steam 30%) | $2.4k |

## Monthly review counts, oldest to newest (24 months)

28, 26, 19, 15, 16, 31, 14, 23, 15, 22, 43, 28, 18, 13, 17, 12, 26, 25, 14, 21, 17, 14, 21, 19

## Estimated acquisition range

$56.9k to $113.9k (2-4x the trailing net annuity of $28.5k/year). Same error range applies.

## Analyst notes (AI-assisted)

Ion Fury is a 2019 retro-styled first-person shooter built on the Build Engine, featuring cyberpunk aesthetics and fast-paced gunplay inspired by classic '90s FPS games.

Ion Fury has generated $1.2M lifetime revenue from 226k units on a $24.99 price point and maintains a 93% positive rating with steady residual income of $2.4k/mo, despite minimal recent developer activity (33 months since last post). The 'boomer shooter' genre has proven durable post-launch, and this title occupies a defensible position in that category with strong mechanical praise. A publishing or revival partner could unlock value through cosmetic DLC, level packs, or ports to console; acquisition of the back-catalog IP alone is less attractive given the studio's single-title status and quiet posture.

- Most realistic play: publishing
- Risk (other): 3D Realms' publisher track record on community relations includes a documented incident (review #14 references explicit anti-LGBTQ+ messaging) that created reputational friction; any revival must address publisher perception.
- Risk (market): Boomer shooter category is crowded; Ion Fury lacks distinct personality (per review #2), making differentiation harder in a saturated subcategory dominated by Doom Eternal, Dusk, and Warhammer 40K Boltgun.
- Risk (tech): Build Engine is aging and niche; porting to modern platforms (console, VR, mobile) would require rework and carry higher risk than a sequel or new IP.

What players are asking for:
- Console ports (PlayStation, Xbox, Nintendo Switch) for reach beyond PC
- New cosmetic cosmetics, weapon skins, or difficulty modifiers via cosmetic DLC
- Level editor or mod tools to extend lifespan
- Sequel or spiritual successor with stronger personality and QoL improvements to aiming/feedback

Suggested first moves:
1. Commission a cost-benefit analysis on Nintendo Switch and PlayStation 5 ports; boomer shooter audience has grown on console (Warhammer 40K Boltgun, Dusk console success), and Ion Fury's $24.99 tag is competitive at that entry point.
2. Propose a cosmetic DLC roadmap (weapon skins, character outfits, audio packs) to 3D Realms to test post-launch monetization; residual $2.4k/mo suggests a modest but stable player base can sustain seasonal drops.
3. Evaluate rights ownership and sequel potential with Voidpoint; if studio retains control of the 'Shelly Bombshell Harrison' IP, a narrative-focused prequel or expanded universe title could address community complaints about personality and justify a new entry.

Generated 2026-08-20 from public signals and player reviews. Directional, not diligence.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/562860
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
