# Dude, Stop

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 574560
- Developer: Team HalfBeard
- Released: 2018 · Genre: Adventure · List price: $14.99
- Deal grade: B (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $1.3k to $1.9k per month (mid $1.6k)
- Opportunity score: $3.3k/month at x2.10 dormancy multiplier
- Est. lifetime owners: 124.8k · Est. lifetime net revenue: $402.3k
- Review sentiment: 87% positive across 2767 reviews (2497 from Steam purchases)
- Review velocity: 19.5 reviews/month (6-month average)

## Why it's flagged

- Developer silent for 2.5 years
- Studio quiet across its whole catalog
- Last build shipped 5.9 years ago
- Last discounted 0 months ago, 9 sales in the last 12 months
- Proven demand elasticity: x1.2 review velocity during past deep sales

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $2.9k |
| After VAT / sales tax (-13% blended) | $2.5k |
| After refunds (-9.5% median) | $2.2k |
| Net to developer (after Steam 30%) | $1.6k |

## Monthly review counts, oldest to newest (24 months)

25, 16, 16, 18, 26, 18, 15, 38, 30, 23, 27, 30, 28, 17, 14, 22, 32, 21, 19, 14, 22, 19, 25, 18

## Estimated acquisition range

$37.7k to $75.4k (2-4x the trailing net annuity of $18.8k/year). Same error range applies.

## Analyst notes (AI-assisted)

A puzzle-adventure where you antagonize a sarcastic narrator by breaking game logic and subverting his expectations.

Dude, Stop has shipped 124,850 units lifetime with 87% positive sentiment and generates $1,571/mo in residual revenue despite zero developer engagement in 30 months. The core mechanic (antagonizing the narrator) has genuine appeal evidenced by player enthusiasm, but the title suffers from a short completion loop (2 hours) and lacks post-game depth, making it undermonetized relative to its concept. Acquisition makes sense only for IP licensing or a publishing-backed revival; the dormant studio status and single-title catalog suggest the original creator may be open to partnership.

- Most realistic play: publishing
- Risk (market): Mechanic novelty wears fast; players note the game 'relies too much on what the game expects you to do' rather than true emergent defiance, limiting replay value and content-creator longevity.
- Risk (tech): Single developer, 70+ months post-launch with zero recent activity; codebase health and mod-support infrastructure unknown, creating maintenance risk.
- Risk (other): Direct comparison to 'There Is No Game' (a stronger meta-puzzle predecessor) actively harms positioning; brand differentiation will be critical in any revival.

What players are asking for:
- More routes and post-game content (players report 1-2 hour completions felt insufficient)
- Regular updates and balance changes
- Stronger mod support or challenge systems beyond base narrative

Suggested first moves:
1. Conduct IP rights audit with Team HalfBeard and assess willingness to sell or partner; single-title status suggests possible acquisition feasibility.
2. Commission a scope for Episode 2 or a spin-off title that doubles narrative length and adds branching outcomes; current $3,299/mo opportunity grows only with content depth.
3. Test a limited YouTube/Twitch content-creator campaign under a 50% discount to reignite velocity; the 'ragebait' and 'troll the narrator' positioning has natural short-form appeal if packaged right.

Generated 2026-08-20 from public signals and player reviews. Directional, not diligence.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/574560
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
