# Spooky's Jump Scare Mansion: HD Renovation

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 577690
- Developer: Albino Moose Games
- Released: 2017 · Genre: Action · List price: $9.99
- Deal grade: B (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $2.0k to $3.0k per month (mid $2.5k)
- Opportunity score: $4.7k/month at x1.90 dormancy multiplier
- Est. lifetime owners: 203.3k · Est. lifetime net revenue: $436.6k
- Review sentiment: 96% positive across 3976 reviews (3697 from Steam purchases)
- Review velocity: 45.8 reviews/month (6-month average)

## Why it's flagged

- Developer silent for 2.9 years
- Studio quiet across its whole catalog
- Last build shipped 35 months ago
- Store page localized in only 4 language(s)
- Last discounted 1 months ago, 5 sales in the last 12 months

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $4.5k |
| After VAT / sales tax (-13% blended) | $3.9k |
| After refunds (-9.5% median) | $3.5k |
| Net to developer (after Steam 30%) | $2.5k |

## Monthly review counts, oldest to newest (24 months)

59, 41, 57, 62, 55, 56, 28, 44, 42, 31, 38, 46, 35, 31, 55, 50, 36, 55, 54, 54, 43, 36, 35, 53

## Estimated acquisition range

$59.1k to $118.1k (2-4x the trailing net annuity of $29.5k/year). Same error range applies.

## Analyst notes (AI-assisted)

A 1000-floor haunted mansion exploration game blending horror tropes with accessible jump-scare comedy, originally a 2017 viral YouTube phenomenon.

Spooky's Jump Scare Mansion remains quietly profitable at $2,460/mo residual revenue on minimal ongoing investment, driven by evergreen YouTube discovery and a passionate cult audience. The 96% positive rating and consistent 46 reviews/mo signal stable organic demand, though the developer (fading, single-title studio) has not posted in 35 months and floated, then seemingly shelved, promised DLC updates (SOUP, BYOM, dollhouse revamp). For a publisher or IP acquirer, this represents low-risk catalog depth with genuine revival potential if community asks (quality-of-life, replayability balance, content roadmap clarity) are addressed.

- Most realistic play: acquisition
- Risk (tech): Game is 34 months old; engine and codebase state unknown; compatibility with modern Steam client and OS versions not flagged as issue but not confirmed either.
- Risk (market): Depends heavily on YouTube long-tail and nostalgia; viral moment window (2014–2019) has closed; new audience acquisition may require content creator partnerships or aggressive media spend.
- Risk (other): Developer radio silence for 35 months; uncertain whether studio retains capacity to deliver promised updates or support post-acquisition.

What players are asking for:
- Completion and release of stalled DLC updates (SOUP, BYOM, dollhouse revamp) that were announced but never shipped
- Rebalancing of Endless Mode to reward skill over RNG; reduce forced-loss scenarios
- Quality-of-life improvements and new content to improve replay value of main campaign

Suggested first moves:
1. Audit developer capability and IP ownership chain; negotiate acquisition of code, assets, and goodwill; assess feasibility of hiring Albino Moose or external team to ship stalled DLC within 90 days.
2. Engage top YouTube horror/gaming creators with review keys and behind-the-scenes roadmap; position revival as 'return of a cult classic' to re-ignite algorithm discovery.
3. Publish a transparent 6-month update roadmap addressing endless-mode balance and campaign replayability; ship one small free content drop (cosmetics, new floor theme, or quality-of-life patch) within 60 days to prove commitment.

Generated 2026-08-20 from public signals and player reviews. Directional, not diligence.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/577690
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
