# Age of Heroes (VR)

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 586080
- Developer: Omnigames
- Released: 2017 · Genre: Action · List price: $29.99
- Deal grade: B (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $258 to $387 per month (mid $322)
- Opportunity score: $677/month at x2.10 dormancy multiplier
- Est. lifetime owners: 2.0k · Est. lifetime net revenue: $12.8k
- Review sentiment: 32% positive across 38 reviews (36 from Steam purchases)
- Review velocity: 2.0 reviews/month (6-month average)

## Why it's flagged

- No developer announcement on record, ever
- Studio inactive: no public activity across 1 tracked titles
- Last build shipped 9.1 years ago
- Store page localized in only 2 language(s)

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $585 |
| After VAT / sales tax (-13% blended) | $509 |
| After refunds (-9.5% median) | $461 |
| Net to developer (after Steam 30%) | $322 |

## Monthly review counts, oldest to newest (10 months)

14, 4, 3, 2, 1, 1, 1, 7, 1, 1

## Estimated acquisition range

$7.7k to $15.5k (2-4x the trailing net annuity of $3.9k/year). Same error range applies.

## Markets by review language

- koreana: 3% (game NOT localized in this language)
- russian: 3% (game NOT localized in this language)
- japanese: 3% (game NOT localized in this language)
- schinese: 23% (game NOT localized in this language)
- french: 6% (game NOT localized in this language)
- german: 11% (game NOT localized in this language)
- english: 51%

Localization gap: 49% of measured reviews are written in languages the game does not support (top: schinese). Localizing is likely immediate market expansion.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/586080
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
