# Cat Quest

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 593280
- Developer: The Gentlebros
- Publisher: Kepler Interactive
- Released: 2017 · Genre: Action · List price: $12.99
- Deal grade: B (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $2.9k to $4.3k per month (mid $3.6k)
- Opportunity score: $4.8k/month at x1.35 dormancy multiplier
- Est. lifetime owners: 458.3k · Est. lifetime net revenue: $1.3M
- Review sentiment: 95% positive across 10672 reviews (8333 from Steam purchases)
- Review velocity: 51.3 reviews/month (6-month average)

## Why it's flagged

- Developer silent for 13 months
- Studio active elsewhere (3 titles tracked), so this one may welcome a partner
- Last build shipped 11 months ago
- Last discounted 1 months ago, 10 sales in the last 12 months
- Proven demand elasticity: x1.5 review velocity during past deep sales

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $6.5k |
| After VAT / sales tax (-13% blended) | $5.7k |
| After refunds (-9.5% median) | $5.1k |
| Net to developer (after Steam 30%) | $3.6k |

## Monthly review counts, oldest to newest (24 months)

190, 67, 73, 52, 90, 65, 81, 70, 112, 84, 50, 72, 124, 64, 52, 76, 64, 80, 43, 59, 64, 39, 46, 57

## Estimated acquisition range

$86.0k to $172.0k (2-4x the trailing net annuity of $43.0k/year). Same error range applies.

## Analyst notes (AI-assisted)

A charming 2017 cat-themed action RPG with light mechanics, cat puns, and casual-friendly gameplay that has quietly generated $1.28M lifetime while maintaining 94.6% positive reviews.

Cat Quest sits in a sweet spot: dormant monthly revenue of $2.9K-$4.3K, zero recent discounting activity, and a loyal if niche community that skews toward younger and casual players. The franchise spawned a sequel, suggesting IP value, but the first title's design (fetch quests, repetitive travel) means it functions best as a moat in a portfolio rather than a standalone revival candidate. Licensing or acquisition makes sense only if bundled with Cat Quest 2 or as a publishing deal to unlock dormant backlist revenue in emerging markets.

- Most realistic play: publishing
- Risk (market): Casual ARPG segment has matured sharply since 2017; competition from free-to-play cat games and Switch ports is intense.
- Risk (tech): 10.5 months since last developer post; no known active support, engine updates, or porting roadmap.
- Risk (other): Design ceiling is low by modern standards: reviewers consistently cite excessive fetch-quest filler and repetitive travel as core complaint.

What players are asking for:
- Challenge modes and harder difficulty unlocks (players report these exist post-completion but want clearer onboarding).
- Controller support clarity and recommendations (multiple players note keyboard controls are poor).
- Sequel availability or news (several reviews express anticipation for Cat Quest 2).

Suggested first moves:
1. Audit IP ownership of Cat Quest franchise vis-à-vis The Gentlebros and Kepler Interactive; confirm whether Cat Quest 2 and any mobile/console ports are held by same publisher.
2. Model localization ROI for dormant regions (current 10 languages, 21.9% key resale leakage suggests untapped market lift): test Japan, Korea, Brazil pricing and marketing in Q1.
3. Evaluate bundle economics: pairing Cat Quest 1 with Cat Quest 2 as a 'series starter pack' at $19.99 may unlock casual/family market segment better than $12.99 standalone.

Generated 2026-08-20 from public signals and player reviews. Directional, not diligence.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/593280
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
