# Freedom Planet 2

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 595500
- Developer: GalaxyTrail
- Released: 2022 · Genre: Action · List price: $24.99
- Deal grade: B (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $1.4k to $2.1k per month (mid $1.8k)
- Opportunity score: $3.4k/month at x1.90 dormancy multiplier
- Est. lifetime owners: 50.3k · Est. lifetime net revenue: $313.6k
- Review sentiment: 96% positive across 1732 reviews (1573 from Steam purchases)
- Review velocity: 11.3 reviews/month (6-month average)

## Why it's flagged

- Developer silent for 2.4 years
- Studio quiet across its whole catalog
- Last build shipped 29 months ago
- Store page localized in only 1 language(s)

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $3.2k |
| After VAT / sales tax (-13% blended) | $2.8k |
| After refunds (-9.5% median) | $2.5k |
| Net to developer (after Steam 30%) | $1.8k |

## Monthly review counts, oldest to newest (24 months)

12, 15, 5, 11, 20, 17, 13, 16, 4, 9, 12, 17, 6, 13, 9, 10, 16, 19, 9, 8, 11, 13, 15, 12

## Estimated acquisition range

$42.4k to $84.7k (2-4x the trailing net annuity of $21.2k/year). Same error range applies.

## Analyst notes (AI-assisted)

Freedom Planet 2 is a colorful, fast-paced 2D action platformer that refines the Sonic-inspired formula of its predecessor with improved art direction and character design.

FP2 has achieved exceptional critical reception (96% positive) and sustained modest monthly revenue ($1.76k/mo midpoint) nearly three years post-launch with zero discounting, suggesting strong niche loyalty and pricing power. The title remains quiet on developer comms but shows steady long-tail engagement (11 reviews/mo average), making it a candidate for selective catalog acquisition or localization expansion if the buyer can unlock untapped regions or console ports without straining GalaxyTrail's small team.

- Most realistic play: acquisition
- Risk (market): No sales recorded in the last 12 months and developer has not posted in 29 months; unclear whether this reflects data gaps or genuine sales drought, but studio status is flagged as fading.
- Risk (other): GalaxyTrail is a two-title studio with no announced projects; acquiring FP2 alone does not secure ongoing support or sequel rights without a separate development agreement.

What players are asking for:
- Console versions (Switch, PlayStation, Xbox) to reach handheld and living-room audiences
- Additional character-focused content and cosmetics
- Localization into Asian markets (Korean, Japanese, Simplified Chinese)

Suggested first moves:
1. Audit GalaxyTrail's IP status and development capacity: determine whether acquiring the game includes retained sequel/spin-off rights and whether the studio could be contracted for console ports.
2. Conduct regional market analysis on console pricing and attach rates for 2D action platformers in Switch and PlayStation 4/5 markets to stress-test the upside scenario.
3. Reach out to the developer directly to understand the 29-month silence: confirm whether it reflects hiatus, maintenance mode, or preparation for unannounced work, and gauge appetite for a publishing or acquisition partnership.

Generated 2026-08-20 from public signals and player reviews. Directional, not diligence.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/595500
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
