# PC Building Simulator

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 621060
- Developer: Claudiu Kiss
- Publisher: The Irregular Corporation
- Released: 2019 · Genre: Indie · List price: $19.99
- Deal grade: A (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $10.3k to $15.4k per month (mid $12.8k)
- Opportunity score: $27.0k/month at x2.10 dormancy multiplier
- Est. lifetime owners: 1.7M · Est. lifetime net revenue: $7.2M
- Review sentiment: 94% positive across 52730 reviews (42119 from Steam purchases)
- Review velocity: 119.5 reviews/month (6-month average)

## Why it's flagged

- Developer silent for 3.7 years
- Studio quiet across its whole catalog
- Last build shipped 3.7 years ago
- Last discounted 1 months ago, 4 sales in the last 12 months
- Proven demand elasticity: x1.5 review velocity during past deep sales

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $23.3k |
| After VAT / sales tax (-13% blended) | $20.3k |
| After refunds (-9.5% median) | $18.3k |
| Net to developer (after Steam 30%) | $12.8k |

## Monthly review counts, oldest to newest (24 months)

142, 168, 187, 147, 167, 323, 183, 289, 131, 111, 115, 166, 103, 91, 124, 79, 178, 175, 98, 151, 121, 92, 118, 137

## Estimated acquisition range

$308.1k to $616.2k (2-4x the trailing net annuity of $154.0k/year). Same error range applies.

## Markets by review language

- koreana: 3%
- spanish: 4%
- japanese: 1%
- german: 5%
- english: 54%
- russian: 10%
- schinese: 16%
- brazilian: 5%
- french: 2%

## Analyst notes (AI-assisted)

PC Building Simulator is an indie educational game where players assemble, diagnose, and repair computers through structured career missions and custom builds.

Despite dormant developer status and a sequel's 2022 launch on Epic Games Store, the original remains a steady residual performer at $12.8k/mo with 93.5% positive reception and 1.68M lifetime units sold. The title demonstrates durable appeal as an onboarding tool for PC enthusiasts and casual learners, and its lack of active support creates an acquisition or publishing-partner opportunity to refresh hardware databases, unify the franchise across platforms, and capture players locked into Epic exclusivity or seeking Linux support.

- Most realistic play: publishing
- Risk (tech): Hardware database requires constant maintenance; component obsolescence and new architectures (DDR5, AM5, latest GPUs) are cited as gaps in both game versions.
- Risk (market): Sequel on Epic Games Store (Windows-only, no Linux) has fractured the audience; PC Building Simulator 2 lacks some OG content and misses players on other platforms.
- Risk (other): Developer studio is inactive; IP ownership and publishing rights require careful legal review with The Irregular Corporation.

What players are asking for:
- Updated hardware library (6750XT, TITAN cards, Ryzen X3D, DDR5 boards) to reflect current-gen components
- Linux support (PCBS 2 is Windows-only, frustrating dual-boot and non-Windows players)
- Cross-platform unification and clarified content parity between original and sequel

Suggested first moves:
1. Audit IP ownership and publishing rights with The Irregular Corporation; confirm whether outright acquisition or exclusive publishing partner role is viable.
2. Commission rapid hardware database audit: map missing 2023–2025 components (consumer and enthusiast tiers) and estimate refresh effort and localization lift.
3. Survey audience on platform preferences (Windows, Linux, MacOS, console); assess whether a unified, cross-platform re-release of the original (or a merged sequel) could reclaim players lost to Epic exclusivity and technical barriers.

Generated 2026-08-20 from public signals and player reviews. Directional, not diligence.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/621060
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
