# Cyberhunt

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 636150
- Developer: NukGames
- Released: 2017 · Genre: Action · List price: $4.99
- Deal grade: B (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $1.3k to $2.0k per month (mid $1.6k)
- Opportunity score: $2.1k/month at x1.30 dormancy multiplier
- Est. lifetime owners: 150.2k · Est. lifetime net revenue: $161.1k
- Review sentiment: 85% positive across 2911 reviews (2731 from Steam purchases)
- Review velocity: 60.7 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 4 months ago
- Studio active elsewhere (8 titles tracked), so this one may welcome a partner
- Last build shipped 28 months ago
- Last discounted 0 months ago, 11 sales in the last 12 months

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $3.0k |
| After VAT / sales tax (-13% blended) | $2.6k |
| After refunds (-9.5% median) | $2.3k |
| Net to developer (after Steam 30%) | $1.6k |

## Monthly review counts, oldest to newest (24 months)

19, 16, 22, 15, 31, 27, 28, 39, 23, 23, 31, 62, 21, 43, 206, 97, 116, 73, 41, 37, 122, 103, 35, 26

## Estimated acquisition range

$39.0k to $78.1k (2-4x the trailing net annuity of $19.5k/year). Same error range applies.

## Analyst notes (AI-assisted)

A lean, lo-fi twin-stick shooter with 1980s arcade aesthetics and robust achievement systems, built and published by solo/small studio NukGames.

Cyberhunt is a quiet performer generating $1,627/mo in residual revenue despite minimal marketing footprint and a 90% discount presence. The title's 84.8% positive rating, strong achievement design (praised explicitly in reviews), and bundling appeal (Nukepak mention) suggest genuine player satisfaction in the arcade shooter niche. The opportunity lies not in acquisition but in revival via targeted platforming (console ports, mobile), seasonal events, or strategic bundling with complementary titles from a larger portfolio.

- Most realistic play: revival
- Risk (market): Twin-stick shooter market is crowded; Cyberhunt has no visible brand equity or IP leverage to differentiate on retail or subscription platforms.
- Risk (tech): Built in 2017 with no dev update in 3.8 months; engine, networking code, and platform integrations may require audit before console/mobile porting.
- Risk (other): Heavy reliance on sale discounting (90% max) and bundle participation (Nukepak) may indicate limited full-price appeal and elasticity risk if pricing strategy changes.

What players are asking for:
- Console ports (Nintendo Switch, PlayStation implied by bundle context)
- Seasonal cosmetics or achievement tiers to extend engagement
- Co-op or local multiplayer modes (inferred from twin-stick design gaps in reviews)

Suggested first moves:
1. Audit codebase and IP chain of title to confirm full ownership and portability; validate Nukepak bundling terms and profit split.
2. Commission player cohort analysis (ARPU, retention curves by discount tier, geographic hotspots) to determine if revival investment ROI exceeds ongoing quiet residual at $1,627/mo.
3. Test limited console port (Switch) or seasonal event (one-off achievement set + cosmetic drop) to measure demand elasticity and reactivation spend before full campaign.

Generated 2026-08-20 from public signals and player reviews. Directional, not diligence.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/636150
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
