# Jurassic World Evolution

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 648350
- Developer: Frontier Developments
- Released: 2018 · Genre: Simulation · List price: $44.99
- Deal grade: A (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $19.4k to $29.1k per month (mid $24.3k)
- Opportunity score: $36.4k/month at x1.50 dormancy multiplier
- Est. lifetime owners: 2.4M · Est. lifetime net revenue: $23.3M
- Review sentiment: 87% positive across 55249 reviews (48259 from Steam purchases)
- Review velocity: 100.3 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 10 months ago
- Studio active elsewhere (13 titles tracked), so this one may welcome a partner
- Last build shipped 6.6 years ago
- Last discounted 0 months ago, 12 sales in the last 12 months

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $44.0k |
| After VAT / sales tax (-13% blended) | $38.3k |
| After refunds (-9.5% median) | $34.7k |
| Net to developer (after Steam 30%) | $24.3k |

## Monthly review counts, oldest to newest (24 months)

157, 108, 91, 100, 152, 134, 132, 156, 154, 106, 146, 228, 121, 81, 118, 85, 126, 122, 94, 82, 115, 80, 96, 135

## Missed seasonal-sale revenue (modeled)

Skipped 2 Steam seasonal sale window(s) in the last 24 months. Running a -50% discount in those windows is modeled at +$29.7k net in total, assuming a unit uplift of x3.0 (industry-typical for old catalog titles). Same ±30-50% error range applies.

## Estimated acquisition range

$582.2k to $1.2M (2-4x the trailing net annuity of $291.1k/year). Same error range applies.

## Markets by review language

- german: 8%
- english: 54%
- koreana: 3%
- russian: 4%
- spanish: 6%
- schinese: 14%
- brazilian: 7%
- french: 4%
- japanese: 0%

## Analyst notes (AI-assisted)

A park-building sim where players clone dinosaurs from DNA and manage a Jurassic World theme park.

Jurassic World Evolution sits on $23.3M lifetime net revenue with 87% positive sentiment and still generates $24.3K/mo residual income, despite six years post-launch with minimal developer engagement. The title holds strong attachment among its 2.4M-unit user base, but review evidence points to stalled sim depth (no creature aging, static day/night, limited AI) and technical decay (launch failures reported). For a publisher or studio with sim expertise, this is a dormant franchise asset ripe for a directed live-service refresh or sequel that addresses the mechanical gaps players articulate.

- Most realistic play: revival
- Licensed IP: the game is built on third-party intellectual property
- Risk (licensed_ip): Universal Pictures/Amblin Entertainment owns Jurassic World IP; any content changes, sequel rights, or character licensing require their approval and likely carry royalty obligations.
- Risk (tech): At least one player reports the game no longer launches; six-year-old engine may face OS or runtime compatibility issues that erode the active install base.
- Risk (market): The sim genre has matured significantly (Planet Coaster, Two Point Hospital, Spiritfarer) since 2018; a revival must demonstrate mechanical differentiation, not just IP nostalgia.

What players are asking for:
- Dinosaur life cycles: growth, aging, and natural behavior trees (especially pack hunting for raptors)
- Dynamic environmental systems: real day/night cycles, weather effects, seasonal changes
- Technical stability: fix launch failures and ensure modern OS compatibility
- Deeper park emergencies: escalation mechanics beyond simple containment

Suggested first moves:
1. Audit the codebase for OS/runtime regressions and issue a hotfix patch to restore launch stability; measure impact on concurrent players and player retention post-patch.
2. Conduct a licensing audit with Universal to confirm sequel rights, content expansion scope, and IP guidelines; confirm whether a live-service roadmap or new entry is permissible within existing deal terms.
3. Commission a design audit comparing Jurassic World Evolution's sim mechanics to successful post-2020 park builders (Planet Coaster 2, Two Point Hospital 2) to identify the minimum viable feature set for a sequel or major update that would justify reacquiring and retooling the franchise.

Generated 2026-08-20 from public signals and player reviews. Directional, not diligence.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/648350
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
