# AMID EVIL

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 673130
- Developer: Indefatigable
- Publisher: New Blood Interactive
- Released: 2019 · Genre: Action · List price: $19.99
- Deal grade: A (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $2.8k to $4.1k per month (mid $3.5k)
- Opportunity score: $6.6k/month at x1.90 dormancy multiplier
- Est. lifetime owners: 265.5k · Est. lifetime net revenue: $1.1M
- Review sentiment: 93% positive across 7709 reviews (6637 from Steam purchases)
- Review velocity: 32.2 reviews/month (6-month average)

## Why it's flagged

- Developer silent for 2.5 years
- Studio quiet across its whole catalog
- Last build shipped 30 months ago
- Store page localized in only 1 language(s)
- Last discounted 0 months ago, 7 sales in the last 12 months
- Proven demand elasticity: x1.3 review velocity during past deep sales

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $6.3k |
| After VAT / sales tax (-13% blended) | $5.5k |
| After refunds (-9.5% median) | $4.9k |
| Net to developer (after Steam 30%) | $3.5k |

## Monthly review counts, oldest to newest (24 months)

35, 22, 38, 20, 46, 29, 34, 72, 30, 35, 40, 34, 45, 38, 35, 28, 41, 37, 35, 48, 26, 27, 31, 26

## Estimated acquisition range

$82.9k to $165.9k (2-4x the trailing net annuity of $41.5k/year). Same error range applies.

## Analyst notes (AI-assisted)

A 2019 single-player action shooter in the boomer-shooter revival wave, featuring medieval fantasy weapons and surreal interdimensional level design.

Amid Evil has generated $1.14M lifetime on 265K units sold and maintains a 93% positive rating with steady 32 reviews/month. The game sits dormant at $19.99 with minimal marketing push (last dev post 30 months ago, studio marked as fading with one title), yet still earns $3.5K-$4.1K monthly residual revenue. Its 92% positive reception, elite genre positioning, and owned IP make it attractive to publishers seeking proven boomer-shooter catalog depth or to studios considering a small-scale revival campaign or console port.

- Most realistic play: publishing
- Risk (market): Boomer-shooter subgenre saturation has intensified since 2019 (Dusk, Project Warlock 2, Heretic's Mirror all launched or re-emerged); Amid Evil must compete for shelf space and discoverability against fresher releases.
- Risk (tech): Build is 30 months old with zero developer updates; engine or compatibility drift on newer platforms (console ports, Steam Deck optimization) would require non-trivial rework.
- Risk (other): Studio status is 'fading' with one title; developer bandwidth for post-launch support or meaningful expansion content is unclear.

What players are asking for:
- Console port (Nintendo Switch, PlayStation, Xbox implied by cross-platform boomer-shooter player migration)
- Map editor or community level-creation tools (genre standard after Dusk modding success)
- Difficulty tuning for later campaign chapters (water sections and final levels cited as length/frustration peaks)

Suggested first moves:
1. Audit console porting feasibility (Unreal Engine version and target platform costs); test Amid Evil repositioning as a console-exclusive or co-exclusive release to capture dormant console-first boomer-shooter players.
2. Evaluate community creator engagement: sponsor a modding contest or greenlight fan-made level pack to surface organic marketing and extend content without dev overhead.
3. Run A/B pricing and bundle tests; current $19.99 elastic demand (1.31) and 13.9% key-share suggest room for limited-time bundling with other New Blood Interactive catalog titles or subscription entry.

Generated 2026-08-20 from public signals and player reviews. Directional, not diligence.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/673130
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
