# Farm Together

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 673950
- Developer: Milkstone Studios
- Released: 2018 · Genre: Casual · List price: $19.99
- Deal grade: B (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $2.4k to $3.6k per month (mid $3.0k)
- Opportunity score: $4.0k/month at x1.35 dormancy multiplier
- Est. lifetime owners: 881.7k · Est. lifetime net revenue: $3.8M
- Review sentiment: 94% positive across 22104 reviews (17634 from Steam purchases)
- Review velocity: 27.7 reviews/month (6-month average)

## Why it's flagged

- Developer silent for 15 months
- Studio active elsewhere (5 titles tracked), so this one may welcome a partner
- Last build shipped 9 months ago
- Last discounted 1 months ago, 5 sales in the last 12 months

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $5.4k |
| After VAT / sales tax (-13% blended) | $4.7k |
| After refunds (-9.5% median) | $4.2k |
| Net to developer (after Steam 30%) | $3.0k |

## Monthly review counts, oldest to newest (24 months)

52, 36, 50, 38, 53, 49, 29, 48, 45, 41, 41, 49, 26, 31, 57, 28, 39, 52, 27, 32, 24, 29, 20, 34

## Estimated acquisition range

$71.3k to $142.7k (2-4x the trailing net annuity of $35.7k/year). Same error range applies.

## Analyst notes (AI-assisted)

Farm Together is a casual farming simulation that emphasizes solo play and cozy progression mechanics.

Farm Together has generated $3.8M lifetime revenue from 882K units at a $19.99 price point, with 94% positive sentiment and steady monthly residuals of ~$3K/mo. The game remains dormant but profitable, supported by a small engaged community (28 reviews/mo). For publishers or live-ops focused studios, it represents a low-risk catalog addition with proven monetization and potential for modest seasonal sales bumps or DLC bundling; revival is unlikely to be cost-justified unless new content can tap underserved regional markets or console ports.

- Most realistic play: publishing
- Risk (market): Casual farming sims are crowded (Stardew Valley, Hay Day); differentiation is minimal and price elasticity is high (1.13), making price cuts the primary lever.
- Risk (tech): Last dev activity was ~15 months ago; code aging and platform drift (Unity versions, OS compatibility) may require maintenance before large-scale revival.
- Risk (other): Solo-only design limits social virality and streaming appeal; reviews explicitly praise solitude over multiplayer, constraining growth vectors.

Suggested first moves:
1. Audit code, Unity version, and platform certification status; estimate porting cost to Switch or console if regional expansion is priority.
2. Test seasonal discount cadence: last deep sale was ~1.4 months ago; run A/B pricing ($9.99 vs $14.99) in underperforming regions (APAC, LATAM) to gauge elasticity against $3K/mo baseline.
3. If acquiring for catalog: integrate into publisher's DLC ecosystem (cosmetics, themed bundles) rather than investing in new features; measure cannibalization against similar titles in your portfolio.

Generated 2026-08-20 from public signals and player reviews. Directional, not diligence.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/673950
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
