# SENRAN KAGURA Peach Beach Splash

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 696170
- Developer: Tamsoft
- Publisher: XSEED Games
- Released: 2018 · Genre: Action · List price: $29.99
- Deal grade: B (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $1.6k to $2.4k per month (mid $2.0k)
- Opportunity score: $4.3k/month at x2.10 dormancy multiplier
- Est. lifetime owners: 193.9k · Est. lifetime net revenue: $1.3M
- Review sentiment: 81% positive across 4275 reviews (3879 from Steam purchases)
- Review velocity: 12.7 reviews/month (6-month average)

## Why it's flagged

- Developer silent for 8.0 years
- Studio active elsewhere (9 titles tracked), so this one may welcome a partner
- Last build shipped 8.0 years ago
- Last discounted 1 months ago, 7 sales in the last 12 months
- Proven demand elasticity: x1.7 review velocity during past deep sales

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $3.7k |
| After VAT / sales tax (-13% blended) | $3.2k |
| After refunds (-9.5% median) | $2.9k |
| Net to developer (after Steam 30%) | $2.0k |

## Monthly review counts, oldest to newest (24 months)

13, 17, 11, 29, 23, 13, 14, 30, 8, 7, 10, 21, 12, 10, 12, 22, 11, 13, 14, 10, 6, 10, 19, 17

## Estimated acquisition range

$49.0k to $98.0k (2-4x the trailing net annuity of $24.5k/year). Same error range applies.

## Analyst notes (AI-assisted)

Water-gun action spin-off of the Senran Kagura franchise, replacing blade combat with competitive beach volleyball and soaking mechanics.

Peach Beach Splash sits in an unusual pocket: 81% positive sentiment, $1.25M lifetime revenue, but only $2,041/mo residual income and 7 sales in the past 12 months. The title has dormant multiplayer infrastructure and a stable, modest single-player campaign that still generates review activity (13 reviews/mo). For a publisher holding Senran Kagura IP or a studio seeking a low-risk catalog title with established art and mechanics, the game offers baseline profitability with minimal ongoing support burden, though franchise fatigue and niche appeal limit growth ceiling.

- Most realistic play: acquisition
- Risk (market): Franchise peaked in cultural relevance; reviews indicate the game itself serves mainly as novelty within the Senran Kagura ecosystem rather than as standalone draw.
- Risk (multiplayer): Player base too small to sustain competitive modes; servers would require active management or migration to remain viable.
- Risk (tech): Built on Unreal Engine 4, now 6+ years old; porting or modernizing would demand non-trivial engineering investment.

What players are asking for:
- Expanded single-player campaigns or story missions beyond the base roster
- Cross-play or social features to revitalize multiplayer queues
- Balance patches for competitive modes to reduce repetition in late-game loops

Suggested first moves:
1. Verify current server status and concurrent player data; if multiplayer is offline, evaluate cost to migrate to peer-to-peer or shutter gracefully.
2. Audit IP dependencies in character licensing, music, and third-party middleware to confirm acquisition scope and legal clearance.
3. Model post-acquisition scenarios: retention strategy for the 13 monthly reviewers, seasonal cosmetic drops, and pricing elasticity (current 1.7 elasticity suggests room to test $19.99 price point).

Generated 2026-08-20 from public signals and player reviews. Directional, not diligence.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/696170
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
