# Sniper Elite V2 Remastered

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 728740
- Developer: Rebellion
- Released: 2019 · Genre: Action · List price: $9.99
- Deal grade: B (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $1.2k to $1.7k per month (mid $1.4k)
- Opportunity score: $2.7k/month at x1.85 dormancy multiplier
- Est. lifetime owners: 135.6k · Est. lifetime net revenue: $291.3k
- Review sentiment: 78% positive across 4057 reviews (3391 from Steam purchases)
- Review velocity: 26.8 reviews/month (6-month average)

## Why it's flagged

- Developer silent for 22 months
- Studio active elsewhere (20 titles tracked), so this one may welcome a partner
- Last build shipped 7.0 years ago

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $2.6k |
| After VAT / sales tax (-13% blended) | $2.3k |
| After refunds (-9.5% median) | $2.1k |
| Net to developer (after Steam 30%) | $1.4k |

## Monthly review counts, oldest to newest (24 months)

21, 61, 31, 26, 43, 40, 17, 30, 34, 22, 23, 39, 24, 34, 54, 25, 53, 45, 35, 32, 23, 21, 24, 26

## Estimated acquisition range

$34.6k to $69.1k (2-4x the trailing net annuity of $17.3k/year). Same error range applies.

## Analyst notes (AI-assisted)

A 2019 remaster of the 2012 tactical-stealth sniper game that serves as the franchise's refined entry point before the later-generation sequels.

SE V2 Remastered is a quiet catalog title generating $1.4k/mo in residual revenue on $9.99 price point with 78% positive sentiment, though minimal recent dev engagement (22 months dark) and zero sales velocity in the past year suggest the playerbase is stable but dormant. Interesting only for publishers seeking low-risk IP stewardship: the game functions as a bridge between the original and modern Sniper Elite sequels, and Rebellion's active studio status makes publishing support or bundle-play scenarios viable if franchise momentum returns.

- Most realistic play: watch
- Risk (market): Zero recorded sales in the past 12 months despite $1.4k/mo residual suggests the title has maxed its audience; further growth unlikely without active marketing or franchise renewal.
- Risk (other): Reviews cite mechanical 'jank' and gameplay age; positioning as 'proof of concept' rather than a standalone recommend weakens value to new players outside franchise completionists.

What players are asking for:
- Improved responsiveness and modernized controls (reviews note 'rusty' gameplay relative to later titles)
- Co-op or multiplayer clarity (reviews focus on single-player; no requests captured but common series feature)

Suggested first moves:
1. Audit current bundling and cross-promotion within the Sniper Elite franchise on Steam: V2 Remastered's residual hold suggests it could serve as a loss-leader or gateway to SE V3/4/5.
2. Assess Rebellion's roadmap for franchise sequels in 2025-26; if a major release is planned, a light cosmetic or balance pass to V2R could reset player discovery and justify a 15-20% price discount event.
3. Monitor key-share (16.4%) and consider whether regional licensing deals (e.g., console ports, subscription inclusion) could unlock dormant audiences outside direct Steam sales.

Generated 2026-08-20 from public signals and player reviews. Directional, not diligence.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/728740
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
