# VR Kanojo / VRカノジョ

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 751440
- Developer: ILLUSION
- Released: 2018 · Genre: Adventure · List price: $49.99
- Deal grade: B (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $752 to $1.1k per month (mid $940)
- Opportunity score: $2.4k/month at x2.60 dormancy multiplier
- Est. lifetime owners: 88.3k · Est. lifetime net revenue: $949.3k
- Review sentiment: 76% positive across 1971 reviews (1767 from Steam purchases)
- Review velocity: 3.5 reviews/month (6-month average)

## Why it's flagged

- Developer silent for 3.0 years
- Studio inactive: no public activity across 4 tracked titles
- Last build shipped 5.3 years ago
- Store page localized in only 4 language(s)
- No Steam discount in 4.0 years (deepest tracked: -0%)

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $1.7k |
| After VAT / sales tax (-13% blended) | $1.5k |
| After refunds (-9.5% median) | $1.3k |
| Net to developer (after Steam 30%) | $940 |

## Monthly review counts, oldest to newest (24 months)

8, 5, 3, 4, 2, 10, 6, 4, 4, 6, 5, 5, 5, 5, 3, 4, 2, 2, 3, 5, 5, 5, 1, 2

## Missed seasonal-sale revenue (modeled)

Skipped 12 Steam seasonal sale window(s) in the last 24 months. Running a -50% discount in those windows is modeled at +$6.2k net in total, assuming a unit uplift of x3.0 (industry-typical for old catalog titles). Same ±30-50% error range applies.

## Estimated acquisition range

$22.6k to $45.1k (2-4x the trailing net annuity of $11.3k/year). Same error range applies.

## Analyst notes (AI-assisted)

A VR dating-sim title from 2018 that generates modest but steady residual revenue with strong user satisfaction despite minimal ongoing support.

VR Kanojo sits in an overlooked corner of the VR catalog: a niche intimate-experience game with 75% positive sentiment, $940/mo residual revenue, and a lifetime net of ~$949k from 88k units. The developer (ILLUSION) is inactive, but the game's pricing power ($49.99, no discounting in 48 months) and low review velocity suggest a mature, satisfied install base rather than dead interest. For a VR publisher or platform, this represents a low-risk catalog play: modest monthly cash flow, minimal support burden, and potential upside from seasonal promotions or a modest sequel.

- Most realistic play: watch
- Risk (other): Developer ILLUSION is inactive (last post 36 months ago); any update, port or localization would require external studio support.
- Risk (market): Narrow audience and mature content may limit distribution channels or retail partnerships.
- Risk (tech): Built on 2018 VR tech; major headset or engine transitions could require reengineering work.

Suggested first moves:
1. Audit the full review corpus for feature requests or pain points (e.g., compatibility, performance) that a light update could address without heavy engineering.
2. Model the cash-flow upside from seasonal sales events or a modest price reduction to test elasticity; current -1 elasticity suggests limited price sensitivity, but 48-month discount drought may reflect conservative positioning rather than true inelasticity.
3. Evaluate acquisition of the IP and source code from ILLUSION or its parent as a low-cost catalog add; at $940/mo, payback on a five-figure purchase is under 12 months.

Generated 2026-08-20 from public signals and player reviews. Directional, not diligence.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/751440
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
