# CINERIS SOMNIA

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 752470
- Developer: NAYUTA STUDIO
- Publisher: PLAYISM
- Released: 2018 · Genre: Adventure · List price: $14.99
- Deal grade: A (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $3.2k to $4.8k per month (mid $4.0k)
- Opportunity score: $8.5k/month at x2.10 dormancy multiplier
- Est. lifetime owners: 50.4k · Est. lifetime net revenue: $162.2k
- Review sentiment: 90% positive across 1084 reviews (1007 from Steam purchases)
- Review velocity: 50.0 reviews/month (6-month average)

## Why it's flagged

- Developer silent for 6.4 years
- Studio active elsewhere (2 titles tracked), so this one may welcome a partner
- Last build shipped 7.9 years ago
- Store page localized in only 2 language(s)
- Last discounted 0 months ago, 7 sales in the last 12 months
- Proven demand elasticity: x1.8 review velocity during past deep sales

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $7.3k |
| After VAT / sales tax (-13% blended) | $6.4k |
| After refunds (-9.5% median) | $5.8k |
| Net to developer (after Steam 30%) | $4.0k |

## Monthly review counts, oldest to newest (24 months)

11, 6, 5, 5, 19, 15, 15, 4, 14, 45, 63, 70, 54, 36, 45, 32, 42, 41, 32, 32, 29, 69, 41, 97

## Estimated acquisition range

$96.7k to $193.3k (2-4x the trailing net annuity of $48.3k/year). Same error range applies.

## Analyst notes (AI-assisted)

Cineris Somnia is a 2018 narrative adventure that weaves four interconnected gothic stories through environmental exploration and careful piece-assembly mechanics.

This overlooked title maintains steady residual revenue of $4,028/mo on a $14.99 price point with 89.9% positive reviews and 50 reviews/mo six-month average, suggesting durable appeal among a niche but engaged community. The game's 94-month dormancy since release and near-zero developer communication (77 months since last update) indicate it has stabilized into a quiet earner rather than an active project. For acquiring publishers or revival-focused studios, the title represents low-risk catalog value with modest uplift potential via strategic marketing to the walking-simulator and gothic-horror audience.

- Most realistic play: acquisition
- Risk (market): Walking-simulator design and story-heavy pacing alienate mainstream players; 89.9% positive ratio masks that core complaint appears repeatedly in lower-engagement reviews.
- Risk (tech): Six-year-old engine and asset pipeline may require modernization for console ports or VR adaptations, though PC base remains stable.
- Risk (other): Developer studio status listed as 'ghost' with only one title in catalog; acquisition includes no ongoing development capability or IP stewardship.

What players are asking for:
- Photo mode or first-person perspective to better appreciate visual design
- Clearer in-game map and card/collectible hints to reduce guide dependency
- Broader awareness and marketing so more players discover the title

Suggested first moves:
1. Audit rights, engine version, and asset completeness to confirm acquisition feasibility and porting cost estimates.
2. Map revival pathways: console ports (Nintendo Switch alignment with narrative-adventure audience), GOG re-release with bundled soundtrack, or Limited Run physical edition to capitalize on collector appeal evidenced by soundtrack purchase.
3. Test targeted marketing to visual-novel, walking-simulator, and gothic-horror communities on TikTok and YouTube Shorts to assess elasticity (1.82 suggests price-sensitive audience responsive to discounting during sales events).

Generated 2026-08-20 from public signals and player reviews. Directional, not diligence.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/752470
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
