# Dragon Cliff

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 758190
- Developer: Meta Interaction
- Released: 2018 · Genre: Adventure · List price: $9.99
- Deal grade: B (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $952 to $1.4k per month (mid $1.2k)
- Opportunity score: $2.5k/month at x2.10 dormancy multiplier
- Est. lifetime owners: 382.5k · Est. lifetime net revenue: $821.3k
- Review sentiment: 89% positive across 8172 reviews (7650 from Steam purchases)
- Review velocity: 22.2 reviews/month (6-month average)

## Why it's flagged

- Developer silent for 5.6 years
- Studio inactive: no public activity across 1 tracked titles
- Last build shipped 5.6 years ago
- Store page localized in only 3 language(s)
- Last discounted 1 months ago, 12 sales in the last 12 months
- Proven demand elasticity: x1.4 review velocity during past deep sales

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $2.2k |
| After VAT / sales tax (-13% blended) | $1.9k |
| After refunds (-9.5% median) | $1.7k |
| Net to developer (after Steam 30%) | $1.2k |

## Monthly review counts, oldest to newest (24 months)

27, 70, 46, 24, 47, 36, 101, 67, 31, 30, 34, 47, 31, 22, 26, 12, 36, 40, 10, 22, 28, 23, 22, 28

## Estimated acquisition range

$28.6k to $57.1k (2-4x the trailing net annuity of $14.3k/year). Same error range applies.

## Analyst notes (AI-assisted)

Dragon Cliff is an idle-ARPG hybrid with deep gear-crafting systems that rewards both active play and passive progression.

Dragon Cliff has generated $821k lifetime on 382k units with 88.7% positive reviews and remains profitable at $1,190/mo residual revenue. The game is a niche success in the overlooked idle-ARPG space, with player testimony pointing to strong retention and build depth. However, the developer has been silent for 67 months and the studio appears inactive. Revival or acquisition makes sense only if IP is unencumbered and the codebase is stable; otherwise, this is a watch-and-wait title.

- Most realistic play: watch
- Risk (other): Developer Meta Interaction has posted no updates in 67 months; studio status flagged as inactive, raising questions about code maintenance, platform compliance, and bug-fix capability.
- Risk (market): Idle-RPG genre is saturated and cyclical; audience is niche and resistant to monetization shifts or major mechanical overhauls.
- Risk (tech): Title is 67 months old and may face deprecation on future Steam versions, engine updates, or OS changes without active development support.

What players are asking for:
- More end-game content and challenging mechanics (mystice dimension already demanding, but players want further progression)
- Additional game titles or expansions in the same mold
- Continued balance updates and bug fixes

Suggested first moves:
1. Verify IP ownership and licensing status with Meta Interaction or any successor entity; confirm no third-party claims on code or art assets.
2. Audit source code, build pipeline, and platform dependencies to estimate cost of a minimal stability update (engine version bump, OS certification, payment system refresh).
3. If revival is viable, test a small content update (10-20 hours of work) to gauge immediate uplift in reviews_per_month and sales velocity; current residual of $1,190/mo suggests even a modest conversion bump could justify $5-10k in dev spend.

Generated 2026-08-20 from public signals and player reviews. Directional, not diligence.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/758190
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
