# 前程似锦 Excellent Expectations

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 759940
- Developer: 内购人生PABL
- Released: 2017 · Genre: Indie · List price: $2.99
- Deal grade: C (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $34 to $51 per month (mid $43)
- Opportunity score: $86/month at x2.00 dormancy multiplier
- Est. lifetime owners: 47.9k · Est. lifetime net revenue: $30.8k
- Review sentiment: 86% positive across 974 reviews (871 from Steam purchases)
- Review velocity: 2.7 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 0 months ago
- Last build shipped 7.4 years ago
- Store page localized in only 2 language(s)
- No Steam discount in 4.0 years (deepest tracked: -0%)

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $78 |
| After VAT / sales tax (-13% blended) | $68 |
| After refunds (-9.5% median) | $61 |
| Net to developer (after Steam 30%) | $43 |

## Monthly review counts, oldest to newest (24 months)

2, 2, 5, 2, 1, 1, 2, 2, 2, 2, 3, 2, 2, 1, 1, 1, 1, 6, 3, 2, 4, 1, 5, 1

## Missed seasonal-sale revenue (modeled)

Skipped 12 Steam seasonal sale window(s) in the last 24 months. Running a -50% discount in those windows is modeled at +$217 net in total, assuming a unit uplift of x3.0 (industry-typical for old catalog titles). Same ±30-50% error range applies.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/759940
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
