# WHAT THE GOLF?

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 785790
- Developer: Triband
- Released: 2020 · Genre: Action · List price: $19.99
- Deal grade: B (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $1.9k to $2.8k per month (mid $2.3k)
- Opportunity score: $3.9k/month at x1.65 dormancy multiplier
- Est. lifetime owners: 129.4k · Est. lifetime net revenue: $556.2k
- Review sentiment: 94% positive across 4774 reviews (4315 from Steam purchases)
- Review velocity: 21.8 reviews/month (6-month average)

## Why it's flagged

- Developer silent for 19 months
- Studio active elsewhere (2 titles tracked), so this one may welcome a partner
- Last build shipped 21 months ago
- Last discounted 1 months ago, 9 sales in the last 12 months

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $4.3k |
| After VAT / sales tax (-13% blended) | $3.7k |
| After refunds (-9.5% median) | $3.4k |
| Net to developer (after Steam 30%) | $2.3k |

## Monthly review counts, oldest to newest (24 months)

132, 95, 78, 92, 63, 38, 53, 46, 28, 32, 39, 34, 43, 29, 39, 32, 25, 31, 21, 18, 28, 26, 16, 22

## Estimated acquisition range

$56.3k to $112.6k (2-4x the trailing net annuity of $28.1k/year). Same error range applies.

## Analyst notes (AI-assisted)

A physics-based puzzle game that deconstructs golf into absurdist level challenges across campaign, bonus episodes, and daily content.

WHAT THE GOLF? has maintained 93.5% positive sentiment and $2,345/mo residual revenue 20 months post-launch with minimal developer engagement, suggesting sustainable organic appeal and strong word-of-mouth. The single-title studio status and 18-month radio silence make this a quiet catalog asset: modest monthly earnings ($1,876–$2,814 range) that require no active support, though growth opportunity is limited without fresh marketing or content pushes. Best suited for a publisher seeking low-risk, high-polish indie evergreen titles or a larger studio evaluating portfolio stability.

- Most realistic play: acquisition
- Risk (market): Niche puzzle-golf genre with limited mainstream appeal; elasticity of 1.20 suggests price cuts yield minimal unit growth.
- Risk (other): Developer studio appears inactive (18.5 months since last post); unclear if code, assets, and live systems are maintainable without key personnel.
- Risk (other): Daily and special level infrastructure requires ongoing backend ops; cost of ownership may offset residual revenue if service neglect becomes visible.

What players are asking for:
- New level content and campaign expansions (players note 'bonus episodes' as a highlight)
- Cross-platform or mobile port (implied by mobile-style casual gameplay)
- Clearer roadmap or seasonal event calendar

Suggested first moves:
1. Audit backend infrastructure (daily levels, leaderboards, analytics) to confirm maintenance cost and technical debt; confirm IP and source-code ownership with Triband.
2. Model content calendar: 2–3 new daily/seasonal events per quarter and 1 bonus episode per 6 months to test whether $500–800/mo uplift offsets ops cost.
3. Explore mobile or console port feasibility; physics engine and casual design may translate well, unlocking new markets while residual PC revenue holds steady.

Generated 2026-08-20 from public signals and player reviews. Directional, not diligence.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/785790
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
